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Edouard LibionEL

Edouard Libion

Software solution architect

€600/day
Liège, BE
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Edouard

I mainly work on the upstream phases of projects: understanding a need, clarifying an idea, defining a direction, and building a first functional system.

I enjoy projects where not everything is defined yet. Those where you have to navigate between product, technical, and business constraints to transform a vision into something concrete and testable.

Over the years, I have participated in the creation of products, the development of connected platforms, IoT solutions, and interactive systems. I have also been involved in technical structuring, recruitment, team coordination, funding research, and exchanges with external partners.

I am currently developing Earth of Oryn, a real-time simulation game built largely solo. Beyond development, this project has led me to work on product strategy, funding, community building, relations with publishers, and bringing to market a product that has generated over 170,000 wishlists on Steam.

Today, I intervene in particular on:

• Software design and architecture
• Development and structuring of digital products
• Rapid prototyping and concept validation
• Interactive systems, simulation, and real-time 3D applications
• Digital twins, configurators, and interactive demonstrators
• Needs analysis and project scoping
• Technical support for teams and junior profiles
• Implementation of AI tools and workflows
• Exploration of new product or technical opportunities

I am particularly attracted to early-stage projects, environments where rapid experimentation is necessary, and problems that lie at the intersection of product, technology, and execution.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Liège (up to 30km), Namur (up to 30km), Marche-en-Famenne (up to 30km)

Experience

  • EARTH OF ORYN
    FOUNDER & CREATOR
    January 2020 - Today (6 years and 7 months)
    Overall project architecture Development of simulation systems Internal tools and production pipeline Product direction and prioritization Kickstarter campaign Community building and engagement Publisher and partner relations Project marketing and communication
  • RIIOT LABS
    LEAD DEVELOPER
    January 2019 - January 2020 (1 year)
    iOS, Android & ESP32 (embedded system) development Design of connected systems Integration of cloud services Product and technical collaboration Responsible for release cycle and application deployment
  • - LET'S GO CITY
    CTO
    January 2018 - January 2019 (1 year)
    Architecture and development of web and mobile platforms Structuring and operational management of development (planning, estimations, Jira tracking) Technical interface with clients and stakeholders Contribution to funding efforts and product structuring

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