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Doron SemhounDS

Doron Semhoun

Lua Developer & UI Designer

€200/day
Montpellier, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Doron

  • French

    Native or bilingual

  • English

    Conversational

Can work on-site
Montpellier (up to 50km)

Experience

  • Vice Roleplay
    Vice Roleplay — complete project
    VIDEO GAMES AND ANIMATION
    December 2022 - May 2026 (3 years and 6 months)
    Complete design and development of the Vice Roleplay server, from technical architecture to visual and sound identity. Project executed as a full production: client/server Lua development, UI interfaces, database, graphic assets, 3D models, sound design, optimization, bug fixing, and overall management.

    Creation of custom resources: inventory, dashboard, vehicles, documents, jobs, groups, permissions, casino, interactions, administrative panels, and connected systems. Implementation of client/server logic, events, exports, backups, and project-specific features.

    Design and redesign of modern interfaces: menus, dashboards, panels, inventory, phone, interaction windows, and HUD elements. Work on responsiveness, scaling, ergonomics, animations, SVGs, and FPS optimization.

    MySQL/MariaDB integration for managing accounts, characters, inventories, vehicles, permissions, groups, logs, and business systems. Structuring resources, adapting existing systems, and improving stability.

    Creation and modification of assets with Photoshop and Photopea: logos, icons, textures, UI, presentation visuals, vehicle textures, weapons, objects, and interface elements.

    Work on 3D assets with 3ds Max: adapting models, textures, objects, accessories, vehicles, and in-game integration according to engine technical constraints.

    Creation and redesign of the sound universe with FL Studio: interface sounds, menu opening effects, atmospheres, jingles, interaction sounds, casino sounds, notifications, and audio elements to enhance immersion.

    Bug fixing, code cleaning, client optimization, interface redesign, testing, continuous improvement, gameplay consistency, graphic identity, sound identity, and server preparation for real-world use.

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