About Julian
English
Fluent
French
Native or bilingual
Experience
- IndiedevcastsIndependent developerVIDEO GAMES AND ANIMATIONJuly 2018 - Today (7 years and 11 months)Ploërmel, France
- https://indiedevcasts.com: you will find all my creations, my educational content and useful links.
- Development of a 3D voxel game. After testing Bevy as a game engine, I decided to migrate to Godot.
- Communication & Marketing via YouTube, Twitch and social networks. Development of a community of game developers.
In addition to creating video games, I am also involved in open source projects (like Bevy) and I develop my own tools (ex: https://github.com/theredfish/grillon). - BoondManagersoftware engineerSOFTWARE PUBLISHINGJuly 2023 - Today (2 years and 11 months)La Trinité, France
- Development of internal software for log collection, documentation, and automation of visual, API and functional tests.
- Optimization of build times and reduction of test times.
- Improvement of Jenkins CI in support of the needs of developers and QA.
- Audit and improvement of the test strategy in a context of strong business growth.
- Recruitment of technical profiles.
- Kraken Exchangesoftware engineerBANKING AND INSURANCEApril 2021 - November 2022 (1 year and 7 months)USI work as a SDET (Software Development Engineer in Test) in a backend team for an international company in full remote with intensive use of the Rust language on all services.My missions:
- Development of test tools in Rust: cucumber, synthetic monitoring, end-to-end tests, real user monitoring (RUM)
- QA supervision dashboards: metrics, logs, traceability, RUM
- Test strategy for the core backend team across all teams (200+ developers)
- Standardization of test practices and the backend test stack
- Collaboration with the frontend test team in the strategy up to releases
- Improving the performance of continuous test pipelines and the reliability of tests
- Recruitment of technical profiles (SDET / QA engineers) in Rust
- ADRs and RFCs process, good development / QA practices, technical architecture
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Education
- Master’s DegreeEPSI2018- Distributed systems - Real-time / Reactive computing - Linux (general knowledge, Linux from scratch) - Embedded systems and micro-crontrollers (Arduino, Raspberry Pi) - Microservice architecures (APIs, queues, circuit breaker and other patterns...) - Game development (game design document, C#, Unity, pitchs, 3D game rendering theory) - Management, Communication, IT law in France - Mathematics (linear algebra, encryption)
- Professional License in computer scienceUniversity of Nantes2016- UI/UX - Data-driven development - Project management, IT law - Distributed systems - QA