About Davit
English
Native or bilingual
Experience
- Highway VFXTechnical3D Generalist/ FX TDJanuary 2018 - Today (8 years and 6 months)Worked across FX, Houdini & Maya for rendering pipeline in production environment. character rigging and deformation systems. crowd simulation systems for large-scale scene compositions. Python-based tools to automate workflows and improve pipeline efficiency. FX simulations and lighting setups through full pipeline to network rendering.
- Lira Production3D GeneralistJanuary 2014 - January 2016 (2 years)Character Modeling -> Rigging -> CFX Shading and materials VFX & Cloth simulations Lighting -> Network Rendering
- M.I.A.CG supervisorJanuary 2010 - January 2013 (3 years)video game project, role: Art Direction and Supervising artists Team also managing Motion Capture workflow and Technical Direction
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Education
- Bachelor of Applied Mathematics2003Bachelor of Applied Mathematics
- Komarov Physics and MathematicsTbilisi1999Komarov Physics and Mathematics