About David
Spanish
Native or bilingual
English
Fluent
French
Basic
Experience
- David Portales ConsultingTechnological consultant in audiovisual media and innovationFILM AND AVJanuary 2025 - Today (1 year and 5 months)San Sebastián, SpainAs a technological consultant in innovation, R&D, and audiovisual media within the Ibermedia Next program, for the project developed by Sultana Films and aupa Studio, in international co-production with Colombia (Planet 141), for the production Guardia Civil in New York.My work has been focused on applied research and technological development, centered on the analysis, design, and validation of innovative solutions based on artificial intelligence and emerging technologies, applied to animation and visual effects processes. Likewise, I have contributed to the definition, experimentation, and optimization of advanced production pipelines, aimed at improving the efficiency, quality, and scalability of audiovisual workflows.I have carried out R&D, testing, and technical evaluation tasks, ensuring the viability of the proposed solutions and their correct integration into real production environments, promoting knowledge transfer between the international co-production teams. All this in line with the strategic objectives of Ibermedia Next, driving technological innovation, international collaboration, and the modernization of the project's creative processes.
- Sultana FilmsTechnical supervisor R&D+iFILM AND AVJanuary 2024 - Today (2 years and 5 months)San Sebastian, PV, SpainDuring my collaboration with Sultana Films, I have participated in technical development and supervision tasks in animation, focused on the integration of motion capture / face capture systems and their correct connection with 3D characters.My work has included the configuration and implementation of the workflow in Blender, ensuring compatibility between the capture system specially created for the production and the character rig developed by third parties. I have also carried out testing, technical validation, and troubleshooting, ensuring that animators could work stably and efficiently, and the implementation of AI in the character animation workflow.Furthermore, I have performed technical supervision duties, supporting the team during the production process to ensure the system functioned correctly in a real work environment.The main objective of my work has been to optimize the animation pipeline, reduce technical friction, and ensure the viability of the capture system within the production, and to research Comfyui to reduce costs in the animation of physical characters, animated puppets.
- Escuela de Cine y VídeoProfessorFILM AND AVSeptember 2017 - Today (8 years and 9 months)San Sebastian, PV, Spain-Implementation of Project-Based Learning (PBL) educational model, oriented towards VFX, 3D animation, and post-production for film and video games. -Equipping students with artistic and technical knowledge from a real-world work perspective.
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Education
- NextGenerationEU / Virtual Production: técnicas y preproducción at RTVE InstitutoRTVE instututo2024
- NextGenerationEU specialized course, Animation Production Pipeline ManagementRTVE Institute2023NextGenerationEU specialized course, Animation Production Pipeline Management
Skill set (22)
Categories
- Other