About David
- Expertise and consulting for your simulation or video game project ✔
- 3D Engineering ✔
- Unreal Engine Development (C++ / Blueprint) ✔
- Unity Development (C#) ✔
- Web 3D App (ThreeJS) ✔
- Software Tools (QT/QML) ✔
- 2D UX Design ✔
- 3D Modeling / Animation / Texturing ✔
French
Native or bilingual
English
Fluent
Experience
- KROSHI STUDIOSelf-employed - Independent Video Game DeveloperMarch 2020 - Today (6 years and 3 months)Valence, FranceCreated a sole proprietorship for independent video game creation and simulation solutions. Used the Unreal Engine.Independent game project Kroshi currently in development.Kroshi is a 3D platformer game focused on speedrunning. Entirely developed with the Unreal Engine 5 using C++ / Blueprint and various software such as Blender, Substance painter/designer, while also working on project management, contractor sourcing, and budgeting. The project is currently seeking funding.
- SOLYSTIC DAS3D Simulation Engineer C++SOFTWARE PUBLISHINGMay 2014 - March 2020 (5 years and 10 months)Valence, FranceSoftware developer on the real-time engine and internal simulation tools: SOSI. (C++ / DirectX / Python / 3dsMax / Javascript / Qt).The tool is used across the company, which allowed me to interact with various teams (mechanical, electrical, software, marketing, communications...) for diverse projects related to pre-production, production, communication, workflow management, realistic simulation to test machine software, as well as physics.Development of embedded software in C++.Mentoring and work on future factory projects for the development of a new business with a new client.
- Renault TrucksDesign Engineer ALTEN / Renault TrucksSOFTWARE PUBLISHINGMay 2013 - May 2014 (1 year)Lyon, FranceResponsible for the implementation and smooth operation of realistic virtual reality projection/simulation platform migration projects.Development of a virtual reality program for paint defect analysis (C++, QT, Python, Maya, Opticore, Autocad, VRed)Project management for the implementation of the virtual paint defect analysis process with stakeholders from different teams (design, paint, perceived quality, ergonomics) as well as various solution providers.
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Education
- Computer Science DiplomaIUT LYON A2010
- Computer Engineering DegreePolytech Lyon2013