About David
- Designing engagement and progression mechanics
- Improving key KPIs: activation, retention, churn, ARPU
- Prioritizing and delivering quickly: discovery, roadmap, specs, agile squad delivery, data-oriented iteration
- Led a monetization pivot (subscription to free-to-play with ads), monitoring ARPU/retention/churn
- Doubled average playtime and increased highly engaged users from 7% to 18%
French
Native or bilingual
English
Native or bilingual
Experience
- Kayfo Game StudioSenior Product ManagerVIDEO GAMES AND ANIMATIONNovember 2024 - Today (1 year and 7 months)Result: Average playtime doubled and increase in highly engaged players.
- Led end-to-end delivery, sprint planning, and ensured smooth releases.
- Organized regular playtests to observe player behavior and feature appeal, then adjusted priorities and scope.
- Designed and monitored A/B tests to validate hypotheses.
- Tracked success metrics to identify blockers and drive iterations.
- Provided QA/acceptance support and tracked issues until resolution.
- Coordinated with the CTO and aligned teams through documentation
- BlaBlaCarProduct ManagerTRAVEL AND TOURISMJune 2025 - July 2025 (1 month)Paris, FranceResult: Delivered 4 high-impact solutions to improve new driver success on BlaBlaCar as part of the Noé bootcamp.
- Led product strategy: problem framing, prioritization, solution prototyping, specifications, and deployment approach.
- Analyzed BlaBlaCar dataset and conducted user research (driver and passenger interviews).
- Prioritized problems by impact on metrics vs. technical cost.
- Prototyped user flows on Figma and iterated on 4 solutions.
- Collaborated with my partner to align priorities, scope, and delivery.
- Fiero StudioLevel DesignerSeptember 2024 - October 2024 (1 month)Result: Improved onboarding experience and better showcased the engine to users and prospects.
- Complete redesign of the onboarding tutorial: analysis of the existing journey, identification of friction points, and design of a new progressive flow adapted to different user levels.
- Creation of an interactive playable demo to showcase the engine's technical capabilities and serve as a reference for prospects.
- Collaboration with product and technical teams for alignment and smooth implementation.
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Education
- Product ManagerNoé2025
- Preparatory program in Game Design & ProgrammingISART2021