About David
English
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Japanese
Fluent
French
Native or bilingual
Experience
- ax inc.Engineering ManagerSOFTWARE PUBLISHINGJuly 2019 - Today (7 years and 1 month)Tokyo, Japanax Inc. is a company specializing in the field of machine learning, with a particular focus on the sub-domain of deep learning. We provide consulting for clients who wish to integrate artificial intelligence into their product, we develop and train the necessary models, and we also provide a high-performance and multi-platform inference engine in charge of execution.Our activities: https://axinc.jp/en/And our products: https://ailia.jp/en/
- bitcraft Co., Ltd.CEOVIDEO GAMES AND ANIMATIONMay 2014 - June 2019 (5 years and 2 months)Tokyo, JapanBitcraft specializes in backend development and turnkey solutions for integrating multiplayer functionality in the field of video games.Our major backend project was certainly the development of Final Fantasy Explorers Force, a real-time multiplayer RPG released in Japan in March 2013. Bitcraft took care of the implementation and support of the entire network architecture to support the load required by an opus of such a license, but also the development of the entire server code, including the game logic which was mainly done server-side.In parallel with this main activity, bitcraft also develops web tools, for internal or external use. These tools can be directly linked to our activity in games (server deployment, monitoring, content management, etc.), but also for other clients from other industries.Finally, a final sector that is developing within bitcraft is the development of mobile applications, native or hybrid.
- Silicon StudioR&D DeveloperVIDEO GAMES AND ANIMATIONNovember 2012 - May 2014 (1 year and 6 months)Tokyo, JapanResearch and development in the field of video game engines and new generation rendering techniques.Here are some examples of projects I have worked on.▪ Development of a multiplatform video game engine in a team of 5 engineers. My work within this team focused mainly on managing the shader pipeline and GPU commands, composing effects, and integrating with the rest of the engine.▪ Development of an augmented reality solution offering markerless tracking. This product made real-time tracking possible on PC as well as on mobile, in an environment with neither visual marker nor sensor, without also requiring pre-registration of the environment in question. This solution was then improved by adding real-time reconstruction of the visualized surface, making it possible to render coherent occlusion and the integration of physically realistic 3D elements.▪ Development of a 3D modeling application capable of generating 3D objects from any 2D shapes created by the user.IEEE paper : https://www.computer.org/csdl/proceedings/3dui/2013/6097/00/06550249-abs.html
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Education
- Master of Science, Computer ScienceGeorgia Institute of Technology2009Dans le but de parfaire ma formation et mes capacités linguistiques, je suis partie aux Etats-Unis pour obtenir un master d’une université internationalement réputée. J’ai donc étudie à Georgia Tech (Atlanta) ou j’ai eu la chance d’intégrer le Georgia Tech GVU Center, centre de recherche en infographie internationalement reconnue.
- Diploma of Engineer in Computer ScienceUniversity of Technology of Compiègne (UTC)2008La flexibilité du système UTC m’a permis de très vite me spécialisé dans les domaines qui me passionnent et de partir à l’étranger pour compléter ma formation, notamment pendant un semestre de recherche à l’université de Chiba (Japon), ainsi qu’un stage ingénieur chez Parexel International à Kobe (Japon).