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David B.DB

David B.

Lead Unity 3D Developer

€400/day
1 project
Bordeaux, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About David

Unity 3D & System Administrator Developer. Strong experience in both fields which combine very well in the realization and implementation of software. I work on all types of projects with a specialization in network data and multiplayer video games.

Contact me if you want us to work together on the different options available for your project!
  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • PulsarInbox
    Founder & Dev
    September 2025 - March 2026 (7 months)
    🔐ProtectMygame: Complete protection of code, executable, and resources.

    ProtectMyGame relies on three complementary tools that cover all the sensitive points of a Unity game:

    1. Unity Obfuscator — A pre-compilation protection system that obfuscates C# scripts directly within the Unity editor. It masks names, restructures logic, and makes the code extremely difficult to analyze or decompile, while preserving the game's exact behavior.

    2. Code Protector — A protection layer for the final executable, based on a combination of steganographic encryption, compression, and anti-tampering. It prevents modifications, patches, code injection, and the most common cracking techniques.

    3. Resource Packer — An intelligent asset packaging system (up to 2 GB) with automatic extraction and ZIP64 support. It protects textures, models, sounds, and data by grouping them into a container that is difficult to open or manipulate.

    🎯 A fast, simple solution adapted to Unity workflows
    The goal is to enable studios, even the smallest ones, to secure their builds in minutes, without cybersecurity expertise and without altering their development pipeline.

    By combining obfuscation, executable protection, and resource security, ProtectMyGame significantly reduces the risks of theft, cloning, and revenue loss.

    Technical Environment
    Replit, Visual Studio 2022
    Unity 3D Replit .NET
  • Consui
    Unity 3D Developer
    May 2025 - September 2025 (4 months)
    The Aria Engine Tool Kit project is a Unity asset that allows for multilingual, real-time conversations with your NPCs.

    🗣️ Real-time dialogue (voice ↔ voice or text ↔ voice with less than a second of latency).
    🌍 Multilingual support (voice recognition + voice synthesis in 4 languages).
    🧠 AI-generated responses (LLM) → NPCs no longer follow rigid scripts.
    🎮 Full Unity integration: works directly with your existing characters. Delivered as a Unity package with a robust, ready-to-use C# API.

    Technical challenge regarding execution speed and integration across different platforms.
    LLM Unity 3D
  • DigitaSoft
    Unity3D Developer
    January 2023 - June 2025 (2 years and 5 months)
    Design and creation of a 3D space dedicated to events in the form of a lounge. People connecting to the site can wander between different stands and chat with speakers and visitors.

    One can participate in events in different ways. If you are an exhibitor, you can choose to create your own lounge and stands with creation tools. If you are a visitor, you can wander around, take information brochures, and interact with people nearby.

    The technical challenge is to accommodate a maximum of people in each lounge by creating a scalable system to handle a significant number of interactions (VOIP, Sync, DB).

    Project entirely in WebGL
    Unity 2022 Windows Server

Reviews

5.0

Out of 1 rating

P

Philippe

Digital Soft

Reviewed on 2/6/2023

David has done a truly expert job; problems are quickly resolved and new test versions follow rapidly as he masters all aspects of Unity 3D. Very cordial and easy to get along with, he is always eager to correct or move forward, and his working hours are very flexible. Thank you for your work.

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Skill set

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