About David
- Rapid Prototyping: Transform an idea into a playable game mechanic in a few days.
- Gameplay Programming: AI, economy systems, controls, physics integration.
- End-to-End Development: Complete realization of applications for events, exhibitions, or serious games (PC, WebGL, Mobile).
- Optimization: Code cleanup, architecture refactoring, performance optimization.
French
Native or bilingual
English
Fluent
Spanish
Fluent
Experience
- SpaceMemory StudioUnity Developer (Freelance)VIDEO GAMES AND ANIMATIONFebruary 2026 - April 2026 (2 months)Paris, FranceTechnical development of the interactive installation "Burning Blue"Conception and programming from A to Z of an immersive digital experience for the international exhibitions of the contemporary artist Vidya-Kélie (Paris & Alexandria).The technical challenge:Translate a complex artistic vision into a robust interactive device, capable of running continuously for the general public, with a strong hardware constraint: the application had to run smoothly via a WebGL build executed on a Raspberry Pi 5.My achievements on this project:- Full-Stack Unity Development: Complete programming of interactions, logic, and visual rendering on Unity (C#).- Artistic Collaboration: Iterative exchanges with art direction to ensure the "Game Feel" and rhythm of the application respected the original artwork's intent.- Hardware Optimization (The core of the mission): Drastic work on memory management, asset optimization, and fluidity (framerate) to guarantee the absence of crashes or slowdowns on a micro-computer (Raspberry Pi 5) in a public exhibition context.- Deployment: Creation of final WebGL builds and technical support for the installation on physical kiosks.The result: A stable application, currently handled by visitors during international cultural events, demonstrating the reliability of the implemented software architecture.Technical environment: Unity 3D, C#, WebGL, Raspberry Pi 5, Performance Optimization, Prototyping.
- CosiumSoftware EngineerSOFTWARE PUBLISHINGJanuary 2022 - September 2025 (3 years and 8 months)Paris, FranceDesign, development, and maintenance of critical business applications and robust backend architectures.
- Development of complex backend features for high-traffic web applications.
- Implementation and maintenance of containerization and continuous integration pipelines (CI/CD) to ensure smooth and secure deployments.
- Strict application of Clean Code best practices and demanding code reviews.
- Performance optimization and architecture problem-solving within a team working in Agile methodology.
This experience forged my solid rigor in software architecture (OOP) and a strong optimization capability that I now apply to developing complex systems on Unity.
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Education
- Master in Software Engineering (Bac +5)EPITECH Paris | 2021-20252025
- Associate Degree in Applied PhysicsIUT Montpellier | 2019-20212021