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Damien RocroyDR

Damien Rocroy

Immersive experiences & ARG Game Designer

€400/day
2 projects
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Damien

Let's keep it simple: I create immersive experiences and all sorts of derivatives (ARG, Escape Game, Murder Mystery, Treasure Hunt, Gamified Tours, Team Building).
I regularly work for cultural institutions (Le Mans Museums, Fondation Vuitton), international brands (Marvel, Adidas), and major corporate events.
Real expertise (USA, Japan) in IP and license valorization.
Over 100,000 players for my creations since 2015.
Published by Mémos, I can add a strong narrative dimension to your projects.
My little pleasure: highlighting heritage and culture.

Some flagship projects:
  • The Incredible Thriller (2025) — an ARG investigation game (IRL and online) lasting three months.
  • Jujutsu Kaisen (Ki-oon, 2023) — giant escape game around the manga (6000 players, Paris).
  • Elden Ring (Bandaï/Namco, 2022) — Launching Party at the American Cathedral in Paris (immersive gaming influencer experience).
  • Where the Slaves Live (Fondation Vuitton, 2019) — Interactive installation around the work of Adrián Villar Rojas.
  • The King is Dying (2018) — a costumed immersive investigation played at the Hôtel de Crillon, at the Palace of Versailles, and deployed at prestigious events.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Freelance
    Independent Author, Game Designer - Arcane17
    ENTERTAINMENT AND LEISURE
    July 2020 - Today (5 years and 11 months)
    Asnières-sur-Seine, France

    Creator of immersive experiences & author — Freelance (2020 – Present)

    I design and produce immersive experiences that transform your events into memorable adventures.
    I create tailor-made experiences (450+) for brands, institutions, and companies, integrating storytelling, acting, and unique locations. I also develop fictional universes (20+ published books).

    🌐 My website: arcane17.net – discover my projects, references, and publications.

    What I do:
    • Design and production ofescape roomsandmultiplayer immersive experiences
    *Artistic and script direction:writing, fictional universes, dramaturgy

    *IP and brand adaptationinto playful and narrative experiences


    Some recent achievements:

    *Operation Guardian Angel (2026):an ARG investigation in 4 episodes following The Incredible Thriller

    *Gaslight Stray Dogs Detective (2026):an investigation box set for influencers (TikTok, Insta) for the release of the manga by Ki-Oon

    *The Incredible Thriller(2025): A three-month ARG investigation (3/12 episodes)

    *SCOOP(2024): Outdoor immersive game in Paris: play as paparazzi
    • The Rose+Croix (2023): sourcebook for the Nephilim universe, 160 pages, published by Mnémos.

    Impact:

    *+100,000 playersacross all my creations
    • Experiences validated internationally (Marvel, Jujutsu Kaisen, Ubisoft)
    • Turnkey solutions: from concept to live deployment
    Game Design Immersive Experience Team Building Event Project Screenwriting
  • Prizoners
    Immersive Experience Designer & Lead Game Designer – Escape Rooms and Live Events
    ENTERTAINMENT AND LEISURE
    March 2017 - July 2020 (3 years and 4 months)
    Paris, France
    🎭Creation and staging of immersive games and escape rooms for cultural venues, themed bars, and corporate events.
    Concept design, scriptwriting, setup of multiplayer routes (20 to 150 participants simultaneously), in unique locations (museums, barges, cathedrals, cabarets...).

    Key Achievements:
    • 🍹Potions & Co (2019)– Immersive bar on the theme of alchemy: overall concept design and game design for the "Œuvre au Noir" room
    • 👻La Traversée des Damnées (2019)– Halloween game on Parisian boats (150 players simultaneously)
    • 👑Le Roi se meurt (2018)- Immersive game at the Hôtel Crillon (18th-century theme)
    • ♦️Mic-mac au cabaret(2018)- Giant escape room, 7 rooms over 200m2
    • 💵Les Experts de Bercy (2017)– Investigation game for the Heritage Days of the Ministries of Economy (800 participants)
    • 🏰Mysteries in Museums (2017-2018)– Immersive experience for the Tessé and Carré Plantagenêt museums (City of Le Mans)
    • 🔐Escape rooms:12 tailor-made creations (Van Gogh, Klimt, Egypt, Prehistory, Vikings, Pirate Ship…), including Protocole Hawaï, a pioneer in integrating actors (2016)

    Impact:
    • Over 20 immersive experiences designed and hosted
    • +100,000 players during this period
    *Innovation:evolving scenarios, multiple endings, integration of actors and live streaming
    Immersive Experience Game Design Storytelling Event Project Screenwriting
  • Circé Storyline
    Pioneer of Escape Games & Immersive Experiences
    ENTERTAINMENT AND LEISURE
    November 2013 - February 2017 (3 years and 3 months)
    Paris, France
    🎲Creation of board games, escape games, and narrative experiences.From universe design to the staging of full-scale events, for emblematic venues and prestigious licenses, I have contributed to developing some of the pioneering immersive experiences in France.

    Key Achievements:

    🎲Board Game
    • Gnomes & Associés – Game design for Happy Games Factory, Kickstarter funded project (2016) and published in 2018.

    🔐Escape Games (Prizoners)

    *Helter Skelter– Serial killer escape game (Prizoners Le Mans)

    *Purgatorio– Immersive game at the Chapelle Expiatoire in Paris for Sony Pictures (Inferno)

    *Ghostbusters– Promotional game for Sony Pictures at La Machine du Moulin Rouge (100 players/session)

    *Mariage Duplantier– Custom escape game, 25–50 players/session

    *Protocole Hawaï– Espionage theme, one of the first escape games with integrated actors (Paris, Le Mans)

    *Temple of Secrets– Medieval experience, 100 players simultaneously (1000/weekend)

    *Roaring Twenties– Game for 200 participants at La Bellevilloise


    🕵Murder Mystery
    • Creation of murder mystery games for private clients, including God Is Away On Business (2015)
    🎼 Storytelling & Consulting
    • Musical storytelling for Polydor (Étienne Daho)
    • Narrative consulting for Barclay (Anouk Aiata)
    Impact:
    • Experiences for 25 to 100 players
    • Collaboration withSony Picturesfor two film launches
    • Pioneer in integrating actors and multi-session game formats
    Board Games Game Design Escape Game Live Events Product Launch

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Education

  • CAPES and Aggregation Competition, History
    Université Paris 1 Panthéon-Sorbonne
    2007
    Concours Capes et Agrégation, Histoire
  • Master 2, History and Philosophy of Science and Technology, History and Philosophy of Science and Technology
    Université Paris 1 Panthéon-Sorbonne
    2006
    Master 2, Histoire et philosophie des sciences et de la technologie, Histoire et philosophie des sciences et de la technologie

Skill set

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