About Damien
French
Native or bilingual
Experience
- ArkemysPrincipal Game DesignerVIDEO GAMES AND ANIMATIONAugust 2024 - Today (1 year and 10 months)
- Prototyping mechanics via C# and Visual Scripting: creating scripts to implement player controls, dynamic cameras, and player-environment interactions directly in Unity.
- Greyboxing & blockouts: rapid assembly of levels with Grey Scale assets to validate flow, sightlines, and space ergonomics before integrating final assets.
- Gamefeel refinement: adjusting colliders and speeds for a fluid and responsive feel.
- GDD writing and updating: precise documentation of 3C (camera-control-character) mechanics, level design guidelines, and Greyboxing workflow in Unity.
- Playtests & iterations: organizing internal test sessions (Unity Play Mode)
- UBISOFT IVORY TOWERGame Designer 3CVIDEO GAMES AND ANIMATIONJanuary 2022 - Today (4 years and 5 months)Lyon, France
- Collaboration with cross-functional teams (art, engineering, production) to design and implement vehicle performance, physics systems, and gameplay mechanics for The Crew 2.
- Enhancing player engagement by integrating community feedback into live updates (Handling adjustments, Rational Game Design).
- Contribution to setting a performance record for Battlepass through data-driven design.
- Development of advanced benchmarking tools in C# to optimize game performance.
- Design and implementation of innovative vehicle physics and performance features.
- In-depth understanding of vehicle physics and its application in the engine, including gear ratios, Lat G, weight distribution, max RPM, wheel grip, and suspension.
- UBISOFT IVORY TOWERDev OpsApril 2021 - January 2022 (9 months)Lyon, France
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Education
- RNCP Level II Title, IT Designer/DeveloperAFPA saint jean de vedas2017Titre RNCP niveau II, Concepteur/developpeur informatique
- Bachelor's degree, Game Design and Project ManagementEcole superieure ARIES2014Bachelor's degree, Game Design and Project Management