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Corentin M.CM

Corentin M.

Gameplay Programmer & VR/XR

€250/day
Toulouse, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Corentin

Expert in creating immersive experiences (VR/AR/XR) and gameplay developer, I handle the development of your projects, from technical architecture to final integration.

With a mastery of Unity (C#) and Unreal Engine 5 (C++/Blueprints) engines, I specialize in developing fluid game mechanics and complex interactions for the video game and industrial simulation sectors.

🚀 What I can do for you:

VR/AR prototype development (Meta Quest 2 and 3).

Gameplay mechanics and AI systems programming.

Technical optimization and debugging of existing projects.

3D asset integration and technical pipeline management.

Winner of the Laval Virtual 2023 hackathon, I am accustomed to rapid production cycles and demanding technical challenges.

Have a technical challenge or a prototype to launch? Let's discuss your needs to bring your project to life!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Toulouse (up to 50km), Montpellier (up to 50km)

Experience

  • City Game
    Gameplay Programmer and Game Designer
    VIDEO GAMES AND ANIMATION
    April 2025 - Today (1 year and 4 months)
    Toulouse, France
    Creation of an independent arcade Fast-FPS in a team of 2.

    I handled all the gameplay programming and Artificial Intelligence systems.

    The project highlights the management of dynamic enemy waves and a robust game loop.

    In-depth work on user experience (game feel) and balancing of shooting mechanics.
    Gameplay Programming Artificial Intelligence Unity 3D Game Design Debugging
  • Project Astra
    Lead Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    September 2024 - February 2025 (5 months)
    Cannes, France
    Full development of an immersive virtual reality experience for Oculus Quest 3.

    As Lead Developer, I designed the project's technical architecture, including complex puzzle systems and rigorous optimization to ensure constant fluidity.

    This project demonstrates my ability to manage a complete VR pipeline under Unity.

    The project was presented at the Cannes International Games Festival in 2025.
    Unity 3D Virtual Reality C# Gameplay Programming Leadership
  • Quality Assurance Test Protocol (QATP)
    Game Designer & VR Developer (Support)
    VIDEO GAMES AND ANIMATION
    April 2023 - April 2023
    Laval, France
    Developed in 30 hours during the Laval Virtual hackathon (Winner), this project is an asymmetric Serious Game designed as a prototype for industrial training tools.

    • Functional Design: Writing of the test protocol and technical manual allowing an external operator to guide the VR user.

    • VR Development: Support for implementing interactions on a complex robotic prosthesis in Unity.

    • Objective: Facilitate technical communication and verification of safety procedures in an immersive environment.
    Game Design Technical Writing Unity 3D Rapid Prototyping Teamwork

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Education

  • Master MAJIC
    Université côte d'azur Cannes
    Développement de compétences pour les industries créatives et le jeu vidéo
  • Hackathon Winner
    Laval Virtual Laval
    Gagnant Hackathon

Skill set

Categories