About Corentin
French
Native or bilingual
English
Fluent
Experience
- IndépendantFreelance Technical ArtistVIDEO GAMES AND ANIMATIONJanuary 2025 - Today (1 year and 4 months)Development of procedural tools and shaders on Unreal Engine 5 and Houdini in a freelance capacity.Work on internal pipeline automation systems between Maya, Houdini, and UE5.Creation of advanced shaders (post-process, stylized, visual effects) and prototyping of PCG tools for game environments.
- Reflector EntertainmentTechnical Artist | Specialist in Shaders, Blueprint & R&D Procedural ProductionVIDEO GAMES AND ANIMATIONFebruary 2022 - January 2025 (2 years and 11 months)Montreal, QC, CanadaCreation and implementation of a set of complex shaders using the Material Graph and HLSL, including post-process effects such as fog, camouflage, and distortion, on Unknown9, a cross-platform game developed for PS4, PS5, Xbox One, Xbox Series, and PC.Development of Blueprint logic and visual tools to facilitate artistic and gameplay integration in levels.Performance optimization on key levels using Unreal Insights and Razor, achieving up to double the FPS after analysis and adjustments.Participation in the procedural generation of environments with Houdini and Houdini Engine during the pre-production phase of another project.
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Education
- 3D Artist Specialization - Video Game - NTL.1DIsart Digital2022