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Corentin ArnaudCA

Corentin Arnaud

Technical Artist/UnrealEngine/Shaders/PCG/Houdini

€400/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Corentin

I am a freelance Technical Artist based in Montreal, with over 3 years of experience on Unreal Engine (notably Unknown9: Awakening, AAA published by Bandai Namco).


I work on:

- Unreal shaders and materials (stylized, photorealistic, post-process)

- Real-time Archviz (integration, lighting, Lumen/VSM rendering)

- Photorealistic product rendering in Unreal Engine

- Procedural tools (Houdini Engine, PCG, scatter)

- Scene optimization (profiling, Unreal Insights, Razor)

- Pipeline automation (Blueprint, Python scripts)

I help studios and agencies deliver high-performing and visually polished scenes, whether for video game projects or real-time architectural visualization.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Indépendant
    Freelance Technical Artist
    VIDEO GAMES AND ANIMATION
    January 2025 - Today (1 year and 4 months)
    Development of procedural tools and shaders on Unreal Engine 5 and Houdini in a freelance capacity.
    Work on internal pipeline automation systems between Maya, Houdini, and UE5.
    Creation of advanced shaders (post-process, stylized, visual effects) and prototyping of PCG tools for game environments.
    Unreal Engine 5 Houdini PCG Shaders Workflow automation
  • Reflector Entertainment
    Technical Artist | Specialist in Shaders, Blueprint & R&D Procedural Production
    VIDEO GAMES AND ANIMATION
    February 2022 - January 2025 (2 years and 11 months)
    Montreal, QC, Canada
    Creation and implementation of a set of complex shaders using the Material Graph and HLSL, including post-process effects such as fog, camouflage, and distortion, on Unknown9, a cross-platform game developed for PS4, PS5, Xbox One, Xbox Series, and PC.

    Development of Blueprint logic and visual tools to facilitate artistic and gameplay integration in levels.

    Performance optimization on key levels using Unreal Insights and Razor, achieving up to double the FPS after analysis and adjustments.

    Participation in the procedural generation of environments with Houdini and Houdini Engine during the pre-production phase of another project.
    Unreal Engine 5 Houdini Blueprint Shaders

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Education

  • 3D Artist Specialization - Video Game - NTL.1D
    Isart Digital
    2022

Skill set

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