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Clément ChoquereauCC

Clément Choquereau

Expert Flutter & Unity 🚀 | Tech Lead Mobile

€800/day
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Clément

🎯 Mobile Developer – Expert Flutter / Unity / iOS / Android

💡 15+ years of experience in mobile app & interactive game development, with expertise in Flutter, Unity & scalable backend solutions.

🏆 Some key projects:
🐹 Pocket Hamster Mania (2024) – Unity mobile game with procedural animation & optimized Node.js backend.
🎨 Tayasui Yatama (2023) – Real-time 3D drawing app (advanced rendering on iOS).
✈️ JetItNow (2022) – First real-time private jet booking app on Flutter & Firebase.

🔥 What I can do for you:
✅ Advanced mobile development (iOS Swift, Android Kotlin, Flutter, Unity)
✅ 3D & rendering engine optimization (Unity, OpenGL, shaders)
✅ Backend & scalability (Firebase, Node.js, secure APIs)

🎯 I am looking for challenging missions in mobile development, video games, and 3D.

📩 Need an expert?Let's chat!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • CDO APPS
    Executive Director
    SOFTWARE PUBLISHING
    January 2017 - Today (9 years and 7 months)
    Pontault-Combault, France
    📌 CDO Apps is a development studio specializing in mobile applications and 2D/3D interactive environments.

    🎯 Key missions:

    • Technical direction & mobile project management (Flutter, Unity, scalable backend).
    • Client support for iOS, Android, and video game development.
    • Recruitment and coordination of multidisciplinary teams.
    • Definition of backend architectures & secure APIs (Node.js, Firebase, MongoDB).

    💡 Notable projects:

    🎮 Pocket Hamster Mania (2024) –Unity mobile game
    ✅ Idle & gacha simulation (Unity, C#).
    ✅ Node.js & MongoDB backend development (secure player saving).
    ✅ Flutter management web-app (game settings & event modification).
    ✅ Beta management & launch with the PR team.

    🖌 Tayasui Yatama (2023) –3D drawing application (iOS)
    ✅ Development of the real-time 3D mode in Sketches (Swift, OpenGL).
    ✅ Development of an IBL (Image-Based Lighting) shader to improve 3D rendering.
    ✅ Architecture and UI development in Swift for iOS.

    ✈️JetItNow (2022) –Private jet booking application (Flutter)
    ✅ Flutter & Firebase development (scalable backend & secure online payment).
    ✅ Integration of Qonto & PayPal banking APIs.
    ✅ Creation of an admin back-office for reservation management.

    🌍 See more projects → cdo-apps.com/realisations
    Java Objective-C Swift Kotlin Flutter Unity 3D OpenGL iOS Android Dart Node.js Firebase C#
  • Tayasui
    Lead Programmer
    SOFTWARE PUBLISHING
    December 2011 - August 2016 (4 years and 8 months)
    Paris, France
    📌 Development of creative mobile applications on iOS and Android.

    💡 Featured projects:

    🎤 Talking Carl (2011) –Viral app (Top App Store 🇺🇸🇫🇷)
    ✅ Development of the proprietary 2D animation engine.
    ✅ Integration of speech synthesis & user interaction.

    🎨 Tayasui Sketches –Drawing suite (10M+ downloads)
    ✅ Creation of the OpenGL/C drawing engine (iOS/macOS/Android/Flutter).
    ✅ Development of the UI & animation management.
    ✅ Deployment of the CloudKit backend (Apple) for community management.

    🎮 Smack That Gugl (2013) –Unity mobile game
    ✅ Porting of the Cocos2D engine to Unity (performance optimization).
    ✅ Development of a level editor for Unity.
    ✅ Integration of new match-3 mechanics in the Link That Gugl suite.
    Objective-C iOS Swift Unity 3D OpenGL C#
  • Parrot
    Junior Programmer
    TECH
    September 2010 - December 2011 (1 year and 3 months)
    Paris, France
    📌 Development of the first augmented reality games on iOS for drones.

    🏎 AR.Race –First multiplayer AR game on iOS

    ✅ Development of the Objective-C 3D engine for AR.
    ✅ Integration of drone piloting via the Parrot SDK.
    ✅ Bluetooth multiplayer mode (GameKit).

    🎯 AR.Hunter –Asymmetric augmented reality game
    ✅ Development of the complete gameplay (object detection via iPhone camera).
    ✅ Integration of OpenCV for visual recognition.
    iOS Objective-C OpenGL

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Education

  • Engineering Degree, Computer Engineering
    ESIEE PARIS
    2010
    Diplôme d'ingénieur, Ingénierie informatique
  • Preparatory classes for Grandes Écoles (CPGE), Mathematics
    Lycée Marcelin Berthelot
    2007
    Classes préparatoires aux grandes écoles (CPGE), Mathématiques

Skill set

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