You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Capucine ToussaintCT

Capucine Toussaint

Character and creature artist

€350/day
Dijon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Capucine

Hello Malt!

I produce Game Ready characters and creatures (modeling + retopology + textures) for your video game projects, for PC or mobile platforms. I can also adapt my skills for the production of 3D models for printing (experience in costumes/cosplay).

I mainly use Blender, Marvelous Designer, ZBrush, and Substance Painter/Designer.
I can integrate my assets into Unity and Unreal Engine. I also offer rigging and animation for the characters and creatures created.

I am interested in both one-off asset production missions and longer-term assignments. The majority of my work will be done remotely with occasional travel, particularly to meet and interact directly with creative teams.

Feel free to contact me directly if you wish to meet!

Thank you for your time!

Phone:
Artstation/Linkedin:Capucine Toussaint
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Nustrale studio
    3D artist
    VIDEO GAMES AND ANIMATION
    June 2024 - July 2025 (1 year and 1 month)
    Lyon, France
    Art Direction

    - Artistic decision
    - Mockups and references

    3D art
    - Game ready environment
    - Characters
    - Tech art and art tool
    character design Unreal Engine 5 3D Animation Material UI Art Direction
  • Nakah Creates
    Character and creature artist
    VIDEO GAMES AND ANIMATION
    March 2022 - Today (4 years and 3 months)
    Dijon, France
    Production of Game Ready Characters and Creatures
    • 3D Modeling and Sculpting (Blender/ZBrush)
    • 3D Clothing Production (Marvelous Designer)
    • Optimization (Retopology + Unwrapping)
    • Texturing (Substance Painter/Designer + Photoshop)
    • Integration (creation of presets, materials/shaders, cloth physics...)
    Rigging and Animation
    • Creation and weight painting of animation skeletons (bones, wiggle bones, blendshapes/morph targets, drivers, IK & Constraints...)
    • Creation of animations (unique, loop...)
  • Yuzu
    Character Artist
    VIDEO GAMES AND ANIMATION
    November 2022 - October 2023 (11 months)
    My main task is to create and integrate in engine game ready clothing assets produced through Marvelous Designer, with PBR texturing, weightpaints etc.
    I merge skills from both my videogame art degree and my passion for sewing and costuming on a daily basis !
    Marvelous Designer Blender 3D Zbrush Substance Painter

Recommendations

Be the first to recommend Capucine

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master 2
    Rubika - SupinfoGame
    2021
    REALISATEUR VIDEOLUDIQUE Management & Game art Titre RNCP niveau 7
  • Bachelor
    Rubika - SupifnoGame
    2019
    Art - Spécialisation jeu vidéo

Certifications

  • TOEIC - C1
    ETS Global
    2021

Skill set

Categories