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Bruno B.BB

Bruno B.

Game Developer | Unity, C# & C++

€225/day
Vienna, AT
3-7 years

Average response time: 1 hour

About Bruno

Hi, I’m Bruno, a freelance game developer based in Austria. I mainly work with Unity and C#, with around 3 years of commercial and freelance experience.

My strongest areas are gameplay systems, AI, multiplayer features, UI, and working with existing codebases. I can help build new features, fix and refactor existing systems, or take ownership of a larger part of a project. I’m used to working independently and with remote teams.

You can see some of my work here:
brunobilaver.framer.website
  • English

    Native or bilingual

  • German

    Native or bilingual

  • Swedish

    Conversational

  • Croatian

    Fluent

Can work on-site
Vienna (up to 50km)

Experience

  • Freelance
    Game Developer
    April 2025 - Today (1 year and 4 months)
    Vienna, Austria
    I’m a freelance game developer with over 3 years of professional experience, mainly working with Unity and C#. I specialize in gameplay systems, AI, multiplayer features, and integrating or refactoring systems in existing projects. I also have experience with Unreal Engine and C++, and I’m comfortable working independently or as part of remote team.
    Game design Unity 3D C++ C# Unity
  • LogX Games Studio
    & Network Programmer
    March 2024 - April 2025 (1 year and 1 month)
    • • Developed scalable AI behavior systems with utility-based decision-making, dynamic cover handling, and responsive flanking mechanics.
    • • Built and maintained multiplayer systems with a focus on lag compensation, network authority, and high-latency resilience.
    • • Designed and implemented core gameplay features like inventory, pickups, and UI - all fully networked using Unity Netcode and Mirror.
    • • Deployed builds to live server environments via Unity Multiplay, validating performance and replication under production conditions.
    • • Collaborated in a small, fast-paced team to deliver stable, modular systems adaptable to evolv ing design goals.
    • • Transitioned to Unreal Engine during later development stages; contributed to enemy AI and state-based behavior systems using C++ and Blueprints.
    Unity 3D C++ C#
  • Freelance
    Game Developer
    April 2023 - March 2024 (11 months)
    • • Collaborated with clients to prototype and develop several 2D games across genres, handling core gameplay programming and rapid iteration based on feedback.
    • • Communicated directly with small teams or solo developers, translating creative visions into functional game systems under tight deadlines.
    • • Gained experience in scoping, planning, and delivering full gameplay loops within limited budgets and development windows.
    Game design Unity C# C++

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Education

  • University of Vienna
    2022

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