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Brice H.BH

Brice H.

Translator/Writer/English/French Designer

€450/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Brice

My website: briceherouard.wixsite.com/between-worlds

Game Designer by training, I worked for 10 years as a project manager/game designer/developer on mobile applications/games.
- Thanks to my training, I have solid general experience in game design.
- Thanks to my professional experience, I am comfortable with games that bring added cultural/historical value, whether for children or the general public.

Since 2019, I have been working independently as a translator and designer/writer in the gaming and IT sectors.
I speak English fluently thanks to my personal and professional experience.

My golden rule: I don't deliver words, I deliver meaning.

My two specialties are

- High-quality translation: Thanks to my mastery of English and my years as a project manager on highly technical projects, I offer my expertise and knowledge in IT/gaming projects to clients seeking assistance in their localization process for the French market. An avid reader since childhood, I've devoured so many books that my spelling, grammar, and vocabulary are impeccable.

- Game writing/design: I have explored many aspects of game creation, from programming to user experience to story writing. From all these experiences, I have acquired the conviction that the best bridge between a game and its players is woven by the coherence between the construction of an immersive world and an engaging gameplay experience.
  • French

    Native or bilingual

  • English

    Fluent

  • German

    Conversational

Remote only
Primarily works remotely

Experience

  • BYOPills
    Lead Game Designer
    January 2022 - January 2025 (3 years)
    I had the chance to be in charge of coming up with the core concepts of the BYO ecosystem, from world building (world geography, lore and storylines) to gameplay principles and economic design. I worked on many design documents for the various planned gaming experiences of the project, an did survival gameplay prototyping on UE5. I also designed the first game of the ecosystem, BYORacer: Sons of Valkyries (a fast-paced racing game involving the BYOCrafts.
  • Orbe
    Writer, Game Designer, Project Manager
    SOFTWARE PUBLISHING
    April 2009 - June 2019 (10 years and 2 months)
    Paris, France
    Within a small team, I worked on the development of numerous web and mobile projects in the tourism, cultural, and artistic sectors.
    Scripting, user experience design, writing specifications, project management, backoffice deployment, content integration, quality assurance... we do everything in small teams.
    Specifications Game Design Development Project Management Back-End Development Web Integration User Testing
  • Jango Game
    Game Master
    September 2008 - May 2009 (8 months)
    Coordinating versions shipping of Discovery Online game with foreigner developer studio, reporting to and managing the game's community, performing ingame tests.

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Education

  • Game Design
    ISART Digital
    2009
    Game Design, Level Design, Scripting, Game Balancing, Ecriture de Game Design Document et de scénario
  • DUT Informatique
    Universite de Lille 1
    2005
    Tour d'horizon complet de l'informatique et du développement, du hardware et du bas niveau jusqu'au C++ en passant par l'assembleur, le Java, le HTML etc.

Certifications

  • Game design
    ISART Digital
    2009
    Game Design Scenario Level Design

Skill set

Categories