About Bogdan
Romanian
Native or bilingual
English
Native or bilingual
Experience
- ESL Gaming (EFG)Senior Software Engineer — Real-Time Broadcast SystemsDIGITAL AND ITFebruary 2020 - Today (6 years and 6 months)Bucharest, RomaniaOwn the end-to-end real-time data platform for Tier-1 tournaments across four game titles (Counter-Strike, Dota 2, Rainbow Six, Rocket League). Systems deployed live at 30+ international tournaments, including the IEM Cologne Major 2026 (CS2 Major Championship, Lanxess Arena, 1M+ peak concurrent viewers) and the largest events in esports: IEM Katowice, Esports World Cup, Six Invitational.Live telemetry ingestion: architected centralized Node.js event servers that ingest live match telemetry per title and act as the single source of truth for every downstream consumer during an event.Proprietary data enrichment: built custom memory-reading modules that capture granular in-game data unavailable through official/public APIs, giving the production a faster, richer feed than any third party — the same speed-and-depth edge that drives live sports data products.Computer-vision data capture: for titles with no API at all, implemented computer-vision extraction that turns raw gameplay video into live structured event data, reliable enough to drive stage integration in real time — the same class of problem live sports data providers solve when capturing events from venues without official feeds.Low-latency distribution: engineered real-time pipelines pushing live player statistics and state changes to arena screens and broadcast graphics, keeping stadium audiences of thousands synchronized with the live game state.High-frequency event handling: optimized the pipeline for rapid bursts of match events guaranteeing instant graphic updates and replay transitions under load.Algorithmic decision systems: deployed camera-switching logic that drives professional vision mixers automatically from live game state — machine decisions executed on physical hardware in front of a live audience.Zero-latency show control: connected live match data to stage FX (lighting, pyrotechnics) and Ross XPression broadcast graphics, triggered in real time by in-game events.
- Amber StudioBackend EngineerDIGITAL AND ITMay 2019 - February 2020 (9 months)Bucharest, RomaniaBuilt and maintained scalable backend services for high-traffic gaming platforms; designed serverless architectures with AWS Lambda and Python.Implemented Redis caching strategies to cut database load and latency; managed MongoDB stores across fast-moving agile development cycles.Built custom CRM templates to be used across multiple projects.
- VaubanCOBOL ProgrammerDIGITAL AND ITDecember 2017 - January 2019 (1 year and 1 month)79100 Freiburg im Breisgau-Vauban, GermanyMaintained and debugged legacy COBOL applications for critical banking systems as consultant staff at Cetelem, translating business requirements into technical solutions alongside analysts — an early grounding in software where failure is not an option.
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Education
- M.Sc.University of Pitesti2016M.Sc.
- B.Sc. Environmental EngineeringUniversity of Pitesti2014B.Sc. Environmental Engineering