About Bertrand
French
Native or bilingual
English
Fluent
Experience
- ADRAR FormationDevelopment TrainerEDUCATION AND E-LEARNINGJanuary 2020 - October 2020 (9 months)Région de Toulouse, FranceCarried out training sessions in IT development, in person or remotely, on the following topics:‣ Git (usefulness of version managers, using Git with GitLab)‣ HTML / CSS (structuring, formatting, and layout of documents, animations, 3D, Sass)‣ Javascript (Basics of Javascript programming, interactions with the DOM)‣ Node.js (creating an HTTP server, HTTP requests to external APIs, reading and writing to databases via Json API)‣ React.js (creating an application with a React frontend server and a Node.js backend server, interaction via Json API)
- WINSTATECTOTELECOMMUNICATIONSMay 2018 - August 2019 (1 year and 3 months)Région de Toulouse, France⦿ Managed the development of the iOS & Android WinLINE application: a feedback collection application for businesses.‣ Backend developed on Node.js, hosted on Amazon Web Services (EC2, Elastic Beanstalk, RDS MySQL) to ensure service reliability, Twilio to manage verification SMS sending.‣ Mobile application developed with React Native, AWS Pinpoint for push notifications, in-app purchases via the App Store and Play Store.‣ Web application developed with React, offering the same functionalities as the mobile application, as well as an internal administration interface to manage the application (customer account management, data retrieval and aggregation).⦿ Managed the development of the iOS & Android WinSMILE application: a social network prototype based on geolocation and emotion recognition (via SightCorp API).‣ Backend developed in Java, Apache Tomcat server, hosted on Amazon Web Services (EC2, Elastic Beanstalk, ElastiCache Redis, DynamoDB).⦿ Recruitment and supervision of the technical team
- UbisoftOnline ProgrammerVIDEO GAMES AND ANIMATIONJanuary 2016 - April 2018 (2 years and 3 months)Région de Paris, France⦿ Developed the backend for the mobile game City of Love: Paris‣ Set up environments on Amazon Web Services (EC2, Elastic Beanstalk, DynamoDB) to ensure availability and scalability.‣ Developed game logic (Java) and the API used by the client.‣ Developed an internal tool to manage the game and player profiles, used by developers, testers, and technical support.⦿ Developed the backend for the mobile game The Mighty Quest For Epic Loot (Python, MongoDb & internal framework)‣ Worked on player profile control logic, resource management, and the corresponding API, as well as game configuration management.‣ Worked on the client (Unity 3D, C#) to make API calls and manage the update of local client data.⦿ Recruitment and supervision of interns to work on internal tools
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Education
- DUT InformatiqueIUT A Paul Sabatier Toulouse2011
- Computer Engineering, Systems and Networks specializationUniversité de Technologie de Compiègne (UTC)2014