About Benjamin
English
Fluent
French
Native or bilingual
Experience
- AFDAS
On Malt
Unity VR / XR DeveloperSOFTWARE PUBLISHINGFebruary 2026 - February 2026Evolution of a Virtual Reality training experience developed on Unity 3D for Meta Quest headsets.After an initial mission dedicated to creating the VR experience, this second mission focused on making modifications and adding new features to evolve the already-in-production application.Work performed:• Added new VR interactions and training modules.• Improved ergonomics and visual comfort for prolonged headset use.• Optimized performance on Meta Quest (profiling, fluidity, stability).• Evolved real-time communication with the trainer's tablet application.Stack: Unity 3D, C#, XR development (Virtual Reality), Meta Quest, performance optimization. - DLP LMS Group
On Malt
Unity VR Developer - Project ManagerEDUCATION AND E-LEARNINGOctober 2025 - February 2026 (4 months)For a Parisian amusement park.Creation of a virtual reality training experience on Unity 3D for Meta Quest 3.Design and development of an immersive VR application dedicated to training, integrating hand tracking and controller use for fluid and natural interaction.Implementation of real-time communication with a tablet application for the trainer, allowing learner monitoring, control of training steps, and triggering of events within the VR experience.Optimization and testing on Quest 3 to ensure fluidity, visual comfort, and cross-platform compatibility. - FB CurvesComplete Overhaul of an Android/iOS/Web ApplicationVIDEO GAMES AND ANIMATIONJuly 2025 - January 2026 (6 months)Paris, France
Context
Gymnastics application for professional and amateur athletes. After several years of chaotic development and a succession of developers, the codebase had become unstable, unmaintainable, and blocked any further evolution.Mission
Complete Reconstruction from ScratchStrategic decision to completely rebuild the application to establish solid foundations. Migration to Unity 6 with URP to optimize mobile performance, modular and maintainable architecture, reproduction of all existing features while fixing critical bugs.Dynamic Content SystemMajor issue: the application contains hundreds of 3D animations requiring frequent updates. Each modification demanded a new store submission with a 7-10 day validation delay.Solution implemented:- Dynamic download system via remote server (supports .fbx and .glb)
- Asynchronous loading and optimized memory management
- Real-time updates (animations, exercises, 3D models) without going through the stores
- Deployment time reduced from several days to a few minutes
Additional Features- Multilingual localization (Unity Localization)
- In-app purchases and Premium subscriptions (Unity Purchasing)
- Server synchronization for license validation
Technical Stack- Unity 6 (URP) • C# • Addressables • Animation Rigging • REST API • Unity Purchasing • Cinemachine • iOS/Android/Web Publishing
Results✅ Stable application on all devices✅ Content update: 7-10 days → few minutes✅ Scalable architecture for new features✅ Maintenance costs reduced by 3✅ Client autonomous with no technical skills required
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Education
- Electrotechnics BaccalaureateLycée Professionnel Les Frères Moreau2016- Lecture des schémas électriques - Réparation d'armoires électriques
- DeveloperEpitech2018Je n'ai pas fini la formation à Epitech. Après avoir appris les bases de la programmation, j'ai voulu m'orienter tout de suite vers ce qui me plaisait, les jeux vidéos. Je me suis donc formé en autodidacte pendant plus d'un an avant de me lancer en Freelance. Cela fait plus de 5 ans maintenant que je suis développeur freelance et réalise vos projets pour vous donner satisfaction.
Certifications
- UnityUnity2018