About Benjamin
French
Native or bilingual
English
Conversational
Experience
- HARDIS GROUPSoftware Engineer JAVA/ANGULARDIGITAL AND ITJanuary 2024 - Today (2 years and 6 months)Lyon, FranceMain mission: TMA on ingestion/billing software in Java SpringBoot 3 Azure environmentDevelopment of a conversational CV-MATCHING application with AI agent (Google ADK) / RAG + serverless deployment on GCPDevelopment of a GUI with a "Gantt" type calendar to manage Talend licenses based on user roles (Spring Boot API + Angular front-end, MySQL, Google Cloud)Pagination, data sorting, authentication and fine-grained authorization, data constraints and business logic.
- Ecole 4242 SchoolEDUCATION AND E-LEARNINGNovember 2021 - Today (4 years and 8 months)Lyon, FranceStudent in Programming at the 42 school, languages studied:C:Libft (our own basic function library) / shell creation /Cube3D(RayCasting game) / push-swap / philosopher (multi-thread management)C++:C++ Piscine (9 complete modules) / ft_irc (creation of an IRC server compatible with current IRC clients)NestJS/React/PostgreSQL:ft_transcendence (creation of a multiplayer web game with matchmaking system, scoreboards, real-time chat, friend list, OAuth 2.0 authentication via Api42, creation of our back/api with http and websocket requests, protected with JWT authentication/token / docker-compose services).Flutter:development of a weather app, city deduction via GPS position or search menu. 3 tabs: "current" / "today" with 24h forecast / "week" 7-day forecast.VariousAI projectsin Python:Multilayer Perceptron:creation of a neural network from scratchLeafFliction:predict leaf disease from a set of imagesTotal Perspective Vortex:predict executed movements from an electroencephalogramLearn2Slither:teach an AI agent to play Snake with reinforcement learning (Q-Learning)
- BENJAMIN DUCROCQTrainer / Consultant Unreal Engine 4/5VIDEO GAMES AND ANIMATIONJanuary 2020 - Today (6 years and 7 months)Lyon, FranceTraining:Introducing designers, graphic artists, or even project managers to the fundamentals of Unreal Engine, with increased practice of Blueprint, allowing them to handle more or less complex interactions after three days. The usual training revolves around creating a mini game space, where players must find the right color combination to reveal a key, which opens a door. Elements are created and made reusable to adapt to other contexts. Thus, we cover the fundamentals of programming (class, variable, loop, array, etc.).Consultant and Desktop and VR practice:Development of basic systems for my clients, sometimes with training: tracking system saving all player actions in an Excel file, teleportation zone system locked until a certain objective is met, automatic POI (point of interest) system for an assistant (a robot, or any other NPC) that guides the player with text and voice.
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Education
- Baccalauréat Professionnel Production GraphiqueVercingetorix ( 63 )2011
- Professional training in 3D Trades TechnicianStudio-M2012
Certifications
- RNCP level 7 - Master's degree (39774) IT Architecture Expert42
- RNCP level 6 - Bachelor's/Master's (39783) IT Solutions Designer Developer42 Lyon