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Benjamin De PourqueryBD

Benjamin De Pourquery

Unreal Engine Developer / DevOps / Gameplay

€350/day
Bordeaux, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Benjamin

Specializing in Unreal Engine development, I played a key role in the creation of Tchia, a multi-platform open-world game with sandbox mechanics and complex physics systems.

This project received international recognition, winning a BAFTA and a Game Award. I contributed as a gameplay and engine programmer, optimizing performance and managing releases, ensuring smooth deliveries across multiple platforms. Among the gameplay features, I implemented mechanics such as the Ukulele, Wall Climb, and the camera.

Today, I focus on DevOps, automating development pipelines and optimizing version management with tools like Horde, Perforce, and ZenServer. My expertise allows me to support your projects, ensuring efficient delivery processes and seamless continuous integration. If you are looking for a specialist capable of optimizing your DevOps processes while mastering Unreal Engine 5 and Unreal Engine 4 environments, I am at your disposal.

I also remain available for any broader Unreal programming tasks: 3C, locomotion, and any other needs. Feel free to get in touch!
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • Awaceb
    Game Programmer Generalist
    VIDEO GAMES AND ANIMATION
    July 2019 - October 2022 (3 years and 3 months)
    Bordeaux, France
    I worked as an Engine and Gameplay programmer at Awaceb and also handled release management
    Developing an open world on both PC and consoles, named Tchia
    Unreal Engine 4 Release Management UI Physics Console PC Open World Widgets Optimization Performance improvement Agile project management Xbox Playstation Versioning Perforce Git Plastic SCM
  • Awaceb
    DevOps Engineer, Release Manager, Programmer
    VIDEO GAMES AND ANIMATION
    October 2022 - October 2024 (2 years)
    Montreal, QC, Canada
    Working on DevOps solutions at Awaceb including Horde, UnrealGameSync, Perforce, ZenServer
    Also handled Release management on every platform except Switch for Tchia
    Tools, Gameplay and Engine programming
    Ensuring coworkers have a cutting edge technical environment to optimize their workflows and iterations
    Handling regular builds & versioning
    Unreal Engine 5 DevOps Gameplay Programming Workflow automation Problem solving Data Engineer Release Management Workflows Perforce
  • Jeunes-Science Bordeaux
    Programming Animator
    October 2017 - July 2018 (9 months)
    Bordeaux, France
    Animation of the programming department at the Jeunes-Science Bordeaux association, on Saturday afternoons. My role is to guide young people in their personal projects, help them find projects if needed, and introduce them to or deepen their understanding of programming-related concepts and technologies.

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Education

  • Master's degree, Computer Science - Video Games
    Bordeaux Ynov Campus
    2020
    Master's degree, Informatique - Jeux Vidéos
  • Bachelor's degree, Computer Science
    University of Bordeaux
    2017
    Licence, Informatique

Skill set

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