About Bastien
French
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English
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Experience
- faunsFX/Integration/Rendering/Lighting/Compositing ArtistDecember 2018 - January 2022 (3 years and 1 month)Lyon, FranceAs an FX Artist at Fauns, I worked on the creation and integration of stylized visual effects for real-time interactive projects, primarily developed in Unity.My tasks:Real-time visual effects design (Unity VFX Graph, Shuriken, custom shaders)Careful integration of FX into narrative and interactive environmentsClose collaboration with art, technical, and design teamsOptimization of FX for smooth experiences on various platforms (PC, VR, installations)This experience allowed me to develop a rigorous and creative approach to real-time FX, in a demanding environment combining narrative, stylized aesthetics, and technical performance.
- ALBYONLead VFXVIDEO GAMES AND ANIMATIONMarch 2023 - September 2024 (1 year and 6 months)Lyon, FranceLead VFX / Supervisor – Albyon (Immersive Production Studio / LBE)At Albyon, I held the role of Lead VFX / Supervisor on real-time immersive experiences for the VR and LBE (Location-Based Entertainment) market. My role covered the art direction of visual effects, their technical design, as well as coordination with the art, tech, and design teams.My main tasks:-Supervision of the VFX art direction for high-end interactive experiences-Creation of stylized and immersive effects using Houdini, Unreal Engine, and Unity-Implementation of procedural workflows and optimization of assets for real-time-Team management (VFX / tech art) and interdisciplinary collaboration-Technical monitoring and innovation to push visual boundaries in an interactive settingProjects:MOBILE SUIT GUNDAM: Silver Phantomhttps://www.youtube.com/watch?v=t8N3YGIx-6shttps://www.youtube.com/watch?v=W4PiYI8TSyMEMPEREUR :https://www.youtube.com/watch?v=Uzh-6HwSivMASTRA :https://www.youtube.com/watch?v=o5eCn7q2fnE
- Bastien CocquempotVFX Artist/Tech ArtVIDEO GAMES AND ANIMATIONSeptember 2024 - Today (1 year and 9 months)VFX Artist / Technical Artist – Houdini, Unreal, UnityVFX and Technical Artist specialized in creating stylized visual effects, I work on real-time, LBE (Location-Based Entertainment), and pre-rendered projects. My approach combines creativity and technical mastery, with solid expertise in Houdini, Unreal Engine (Niagara, Blueprint), and Unity.My past experience as Lead VFX / Supervisor has allowed me to develop a strong sensibility for art direction, workflow optimization, and team management.I can assist you with:- Creating custom visual effects (stylized or realistic)- Integration and optimization in real-time engines- Developing procedural tools and pipelines- Prototyping, production, or consulting missions- Other: feel free to contact me for any proposalsAvailable for your creative, immersive, and interactive projects.Website: https://bastiencocquempot.com/
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Education
- Master 2Université du Québec en Abitibi-Témiscamingue2016Master 2
- Master 1 Special EffectsUniversité de Valenciennes et du Hainaut-Cambrésis2015Master 1 Trucage