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Baptiste PegeaultBP

Baptiste Pegeault

Game Artist / 3D Artist - Real-time Specialist

€300/day
Aix-en-Provence, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Baptiste

Need a 3D Artist to bring your video games, VR applications, or interactive environments to life?

Game Artist and 3D Artist with over 5 years of experience (including collaborations with studios like Dreamirl), I create assets and 3D environments optimized for video games (PC, Mobile, VR) and real-time.

🛠️ My key skills for your projects:

◾ Game Ready Pipeline: High Poly & Low Poly Modeling, clean retopology, and optimized UV unwrapping.

◾ Advanced Texturing: Stylized or realistic textures (PBR) adapted for rendering engines.

◾ Engine Integration (Unreal Engine 5): Environment creation, lighting management (Lumen), scene composition, and cinematic rendering.

◾ VR Experience: Strict optimization for technical constraints related to virtual reality (Jurassic Snap Project).

🚀 Software mastered (to be included in key skills):

◾ Unreal Engine 5 / Unity, Blender, 3ds Max, Substance Painter, Photoshop.

Feel free to contact me to discuss your technical requirements!
  • French

    Native or bilingual

Can work on-site
Aix-en-Provence (up to 50km), Toulouse (up to 50km)

Experience

  • Freelance
    Freelance 3D Artist
    May 2025 - Today (1 year and 1 month)
    Aix-en-Provence, France
    ◽Creation of 3D assets for video games and the graphic industry
    (Modeling, Animation, Texturing, 3D Rendering)
    3D Rendering Texturing 3D Graphics Adobe Photoshop 3D Modeling
  • Dreamirl
    Game Artist 3D
    March 2021 - May 2024 (3 years and 2 months)
    Toulouse, France
    ◽Creation of 3D characters for real-time and VR
    (Modeling, Animation, Texturing, Integration on Unity)
    3D Modeling 3D Animation Unity 3D Video Games Texturing
  • Cyrus Formation
    3D Graphics Instructor
    November 2020 - March 2021 (4 months)
    Albi, France
    ◽Leading a 3D Graphics training session for adults undergoing professional retraining:

    - Preparation for modeling (sketches, image composition, perspective, character design, and environment design)

    - Modeling (introduction, creation of primitives and splines, modeling (low poly and high poly), smoothing groups, cloth) / 3DS Max

    - Advanced modeling techniques (introduction, volume creation, 3D sculpting, UV maps, coloring, map creation (normal and displace), retopology) / Zbrush

    - Animation (time configuration, animation cycles and curves, rigging (bones, biped, and CAT), skinning, animation constraints and controllers, morphing) / 3DS Max

    - Advanced Rendering / VFX Particles (caustics, animation rendering, advanced materials (Vray), fog, lighting, Z-depth, motion blur, identification and preparation of different rendering maps) / 3DS Max

    - Post-Production Rendering (compositing, mask creation, lens effects, editing, color grading) / After Effects and Premiere Pro
    3D Modeling 3D Animation 3D Rendering Video Editing Texturing

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Education

  • BTS 3D Graphics
    Cyrus Formation
    2017
    BTS Infographie 3D
  • Computer Science Degree
    Champollion
    2015
    Licence informatique

Skill set

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