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Baptiste De FilippisBD

Baptiste De Filippis

Unreal Engine Developer - VR

€400/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Baptiste

Computer Engineer - Developer
Unreal Engine / VR / Gameplay / C++

I worked for four years as a developer on SkyReal, a collaborative virtual reality software based on Unreal Engine for industrial clients to assist them in their design reviews and operator training.
I primarily designed and implemented multi-user gameplay features.

Today I am a Freelance Developer and I continue to work on this type of project.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Nog Studio
    Unreal Engine Developer
    May 2023 - June 2024 (1 year and 1 month)
    - Development of a role-playing game environment generation tool within the development team (C++ - Unreal Engine)
    - Development of the project foundations in C++: main modules, base element classes, organization and communication of these elements
    - Gameplay development: interaction features with 3D scene elements (manipulation, etc.)
  • HoldInvest
    Unreal Engine Developer
    February 2023 - April 2023 (2 months)
    - Development of a VR tool for creating, customizing, and visualizing pharmacy facades (Unreal Engine Blueprint)
    - Full responsibility for the project architecture and development
  • Skyreal
    Virtual Reality Developer
    SOFTWARE PUBLISHING
    February 2018 - June 2022 (4 years and 4 months)
    Paris, France
    Virtual Reality Developer

    - Development of SkyReal (C++ - Unreal Engine): a collaborative virtual reality software for industrial clients to assist them in their design reviews and operator training
    - Development within a client/server architecture based on Unreal Engine 4
    - Design and implementation of new features: wrist UI, issue tracking system, musculoskeletal disorder analysis, tutorials, inventory UI
    - Responsible for integrating the UE4 NDisplay plugin to support immersive CAVE-like installations
    - Bug fixing on all VR software topics (features like object manipulation, navigation, volume creation, etc.)
    - Participation in discussions regarding the overall product design
    - Intervention on the data import preparation software to fix bugs
    - Intervention on the web platform for adding interoperability features
    - Build automation with Azure DevOps

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