About Axel
French
Native or bilingual
English
Fluent
Experience
- CIREVEEngineerVIDEO GAMES AND ANIMATIONFebruary 2022 - April 2022 (2 months)Caen, FranceLed the PBR transition and art direction for the Plan de Rome project. Modeled and animated a wide range of assets (hard surface, vegetation, architecture, particles), including animals and characters (manual animation and retargeting). Modified CryEngine's source code to integrate new AI classes, ensuring stability and performance in an open-world environment. Designed scripts in Lua and Flowgraph for lighting, shading, texturing, and tool automation.
- CadomusLead 3DVIDEO GAMES AND ANIMATIONJuly 2022 - Today (4 years)Caen, FranceIn charge of the real-time historical reconstruction of Caen (1936). Responsible for pipeline design, terrain generation, historical interpretation, data management, performance monitoring, shaders, interactions, modeling, texturing, shading, rendering, and MetaHuman integration. Coordinated workflows between researchers, students, and artists.
- Brassart,Lecturer - Art Direction & 3DVIDEO GAMES AND ANIMATIONAugust 2023 - Today (2 years and 11 months)14000 Caen, FranceTeaches art direction and real-time 3D pipelines (Blender, 3ds Max, Substance, Unreal Engine, After Effects), with a focus on environment creation and technical art.
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Education
- Graphic DesignBrassart School2012Graphic Design
- Computer Graphic DesignHaute Ecole Albert Jacquard2015Computer Graphic Design