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Aurelie MoiroudAM

Aurelie Moiroud

Sound Designer

€200/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Aurelie

With over 9 years of experience in sound design, I specialize in creating captivating, immersive, and dynamic sounds for interactive or traditional media. Whether for games, videos, films, VR experiences, or artistic installations, I am convinced that sound has the power to shape emotions and bring stories to life. 🌟

💼 KEY SKILLS
🎮 Sound Design: SFX, Foley, Field Recordings, Music Composition for games and interactive experiences
🛠️ Audio Integration: Using tools like FMOD to seamlessly integrate sound into game engines
🎧 Music Composition: Creating original music for trailers, in-game interactive tracks, and performances
🎙️ Dialogue Recording and Editing: Ensuring clear voiceovers and immersive soundscapes
📚 Documentation and Planning: Creating sound design documents, audio spreadsheets, and project planning

🎮 NOTABLE PROJECTS:
- Lost Ember (2019) – AAA Adventure Game 🎮
- Lego Duplo Marvel (2022) – Kids Mobile Games 📱
- Lost Myths: Sons of Ragnar (2019) – Historical VR Experience 🕹️
- Breaking Wheel (2016-2018) – 3D Platformer 🎡

📚 TEACHING & MENTORSHIP
Guest Lecturer in Sound Design at ICAN (2021-2022) 🎓
Mentoring and sharing knowledge with the next generation of sound designers

Let's connect if you're passionate about elevating the auditory dimension of your project! 🔊
  • English

    Native or bilingual

  • French

    Native or bilingual

  • Spanish

    Basic

Can work on-site
Lyon (up to 15km), Paris (up to 10km)

Experience

  • Freelancer
    SOUND DESIGNER
    VIDEO GAMES AND ANIMATION
    August 2016 - Today (10 years)
    Dundee, Scotland, United Kingdom
    10 years of experience · Among my clients: Mooneye Studio (Lost Ember), Story Toys (Lego Duplo Marvel), and Theoriz · Sound design for games, VR, and interactive installations

    • Designed and implemented audio for 10 full games across PC, consoles, VR, and mobile platforms, from initial concept to release.

    • Designed and implemented all audio for You Are Next (VR detective game): spatial audio, reactive ambiances, and FMOD event architecture for a fully immersive escape game experience.

    • Delivered over 150 original assets per project: field recordings, sound effects, and dialogue recordings, editing, and integration from start to finish.

    • Built a personal recording library of over 15,000 assets over 10 years, available for rapid deployment on various projects.

    • Integrated FMOD into numerous interactive projects, creating reusable event structures and parametric systems for adaptive audio.

    • Composed original music for game trailers and adaptive in-game systems, covering platformer, action, strategy, educational, and narrative genres.
    Audio Implementation Audio Recording Mixing Technical Sound Design Sound Design
  • ICAN
    TEACHER
    EDUCATION AND E-LEARNING
    December 2021 - May 2022 (5 months)
    7th Arr., Lyon, France
    - Teaching sound design techniques for video games, focusing on audio implementation, sound effects, and adaptive music systems.
    - Mentored 15 students in theoretical and practical projects, providing personalized guidance and constructive feedback to enhance their skills and understanding of industry standards.
    - Organized and led collaborative class projects, replicating audio workflows similar to professional video game production environments.

    Teaching the following modules to 1st-year Bachelor Game Designer students:
    • Art History of Video Games: 7.5 hours
    • Important Figures in Video Games: 7.5 hours
    • Introduction to Sound Design: 15 hours
    Education Sound Design Audio Implementation Teaching Technical Sound Design
  • Folktales Digital
    PROJECT MANAGER
    VIDEO GAMES AND ANIMATION
    March 2020 - July 2021 (1 year and 4 months)
    Valenciennes, France
    VR Game Studio · Incubated at La Serre Numérique, France · Team of 7 people

    • Responsible for the audio design of Lost Myths: Sons of Ragnar, a historical narrative virtual reality game, including spatial sound design, FMOD integration, and adaptive music.

    • Finalist at the Indie Game Awards at Taipei Game Show 2021.

    • Managed a team of 7 covering production, art direction, and development; oversaw key stages including planning, budgeting, and stakeholder presentations.
    Business Creation Business Development Team Management

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Education

  • BA Sound and Music for Games
    Abertay University
    2019
    BA
  • BSc Audio Engineering
    University of the Highlands & Islands
    2017
    BSc

Skill set

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