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Augustin ReboulAR

Augustin Reboul

Perspective / Architecture Film

€350/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Augustin

I am a perspective artist and architecture film creator, specializing in modeling and rendering with 3ds Max and Corona Renderer. I also work on developing interactive applications with Unreal Engine, combining the power of Blueprint for visual creation and advanced C++ functionalities. I also have experience with Unity in C# and a good understanding of game design principles.
You can find some of my work on the website augustinreboul.fr
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • augustin reboul
    freelance
    ARCHITECTURE AND URBAN PLANNING
    January 2025 - Today (1 year and 5 months)
    Lyon, France
    Specializing in 3D visualization, photogrammetry, and interactive application development, I work on projects combining architecture, heritage, and immersive technologies.
    I mainly use 3ds max and Corona Render for architectural rendering.

    I am proficient in Unity 3D and Unreal Engine for creating real-time experiences (virtual tours, VR/AR...).
    I use Reality Capture for photogrammetry.

    My career led me to work for over ten years at Archi-Graphi in Lyon, where I managed the interactivity department and oversaw complex projects combining rendering, immersion, and technical applications.

    I also have experience at Infographie Lecarpentier, where I participated in the migration of Nova technologies to Unity.

    As an independent professional since 2025, I offer services ranging from photogrammetry to the design of interactive applications, including architectural visualization.

    I also publish technical tools, such as Python scripts to optimize workflows or a Unity/Unreal toolbox available online.
    unreal engine 3dsmax Architecture 3D Perspective Autodesk 3ds Max Corona Renderer
  • Archi-Graphi,
    Grapshite 3D
    ARCHITECTURE AND URBAN PLANNING
    July 2015 - April 2025 (9 years and 9 months)
    Lyon, France
    Audio-visual production
    • 3D Graphic Designer: Modeling, texturing, rigging..
    • Interactivity Department Management: development and design of various applications (Virtual Reality/4D Phasing/Virtual Tour...)
    • Technical Lead Unity / Unreal: company's technical reference for real-time engines
    • Project and Team Manager: execution of real-time projects with Unreal and Unity, as well as some pre-rendered projects with 3dsMax/Corona for projects lasting from 1 week to 6 months.
  • Infographie Lecarpentier,
    Grapshite 3D
    ARCHITECTURE AND URBAN PLANNING
    December 2011 - July 2014 (2 years and 7 months)
    Aix-les-Bains, France
    Audio-visual production for architecture
    • Technical Lead Unity / Nova: transfer and development of all existing applications from Nova (Vertices) to Unity 3D
    • 3D Graphic Designer: Modeling, texturing, rigging.. for various media.

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Education

  • Training
    Cegos
    2025
    Formation
  • 3D Printing Training,
    F3DF Lyon.
    2018
    Formation impression 3D,

Skill set

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