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Augustin ReboulAR

Augustin Reboul

Perspective Artist - 3D Graphic Designer

€350/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Augustin

I create perspectives, architectural visuals, and interactive models.
I work with real estate professionals to help them create images that represent them.

I primarily use 3ds Max and Corona Renderer.

I am also involved in the development of interactive applications with Unreal Engine and Unity 3D (3D, Level Design, Gameplay Programming).

I also teach in several schools, Twinmotion, Unreal Engine, Unity 3D.

You can find some of my work on the websites augustinreboul.fr and viewmakers.fr
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • Augustin REBOUL
    Teacher
    EDUCATION AND E-LEARNING
    September 2025 - Today (11 months)
    Lyon, France
    Teaching Advanced Unreal Engine in video game schools
    • Unreal Workshop, introduction and in-depth study
    • Unreal Engine: Advanced Physics
    Teaching Unity in video game schools
    • Procedural Content
    • FPS and Gameplay Feel
    Teaching Twinmotion in an interior design school

    Teaching VR and XR in video game schools
    • Identify/understand the VR pipeline
    • Interactive Storytelling
    • Optimization for VR
    unreal engine Unity 3D Twinmotion Virtual Reality Higher Education
  • Viewmakers
    Perspective Artist
    REAL ESTATE
    July 2025 - Today (1 year and 1 month)
    Lyon, France
    Technical Director at Viewmakers, Perspective Artist. I create architectural visuals for professionals in architecture, urban planning, and real estate.

    We produce perspectives, landscape insertions, interactive models, films, sales plans, and master plans.
    3dsmax unreal engine Unity 3D Corona Renderer Twinmotion
  • Augustin REBOUL
    3D Graphic Designer
    ARCHITECTURE AND URBAN PLANNING
    January 2025 - Today (1 year and 7 months)
    Lyon, France
    Specializing in 3D visualization, photogrammetry, and interactive application development, I work on projects combining architecture, heritage, and immersive technologies.
    I primarily use 3ds max and Corona Render for architectural rendering.

    I am proficient in Unity 3D and Unreal Engine for creating real-time experiences (virtual tours, VR/AR...).
    I use Reality Capture for photogrammetry.

    My career led me to work for over ten years at Archi-Graphi in Lyon, where I managed the interactivity department and oversaw complex projects combining rendering, immersion, and technical applications.

    I also have experience at Infographie Lecarpentier, where I participated in the migration of Nova technologies to Unity.

    As an independent professional since 2025, I offer services ranging from photogrammetry to the design of interactive applications, including architectural visualization.

    I also publish technical tools, such as Python scripts to optimize workflows or a Unity/Unreal toolbox available online.
    unreal engine 3dsmax 3D Architecture Perspective Autodesk 3ds Max Corona Renderer

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Education

  • Training
    Cegos
    2025
    Formation
  • 3D printing training,
    F3DF Lyon.
    2018
    Formation impression 3D,

Skill set

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