About Arthur
English
Native or bilingual
Spanish
Native or bilingual
German
Basic
Catalan
Conversational
French
Native or bilingual
Experience
- BeAnotherLabCo-Founder, Technical DirectorJanuary 2013 - Today (13 years and 5 months)Barcelona, SpainCo-founded and served as technical lead within an internationally awarded XR research collective, responsible for long-term systems architecture and delivery.Led technical onboarding and collaboration with academic institutions, museums, festivals, and NGOs, acting as the primary technical decision-maker.Designed and maintained real-time, open-source, multi-user virtual reality systems that have remained operational for over a decade, an unusually long lifecycle for XR projects.Coordinated multidisciplinary teams of engineers, artists, and researchers, establishing technical standards, advising contributors, and ensuring delivery quality in international deployments.Key Projects:The Machine to be Another: A real-time embodied VR system that allows participants to experience inhabiting another person's body. Implemented globally for over 10 years; one of the world's longest-running VR installations.Library of Ourselves: First-person VR systems that combine immersive narratives with social VR stations for relational and shared experiences.
- University of BaselResearch AssociateMEDICALNovember 2020 - June 2025 (4 years and 7 months)Basel, BS, SwitzerlandTechnical lead for production-grade real-time XR platforms supporting large-scale longitudinal neuroscience research.Designed and implemented Unity-based AR/VR experimental systems, balancing scientific validity, real-time performance, and usability for both researchers and participants.Acted as technical liaison between neuroscientists and developers, translating experimental protocols into reliable and maintainable XR applications.Advised junior developers on Unity scene organization, scripting practices, and Git-based workflows.Key Projects:Biofeedback and Body Interaction System:Designed and implemented a breath-driven biofeedback loop used for user interaction.Real-time integrated audio, environmental responses, particle systems, and custom shaders to provide immediate physiological feedback.Phenomenological Visual Alteration Shaders (Yale University collaboration):Created and optimized real-time custom shaders that replicate visual alterations associated with psychedelic and psychotic states. Translated complex After Effects pipelines from visionary artist Symmetric Vision into a high-performance Unity real-time rendering solution.SciSmile - ARKit Mobile AppDeveloped SciSmile, a cross-platform smartphone ARKit application designed to reduce stress and improve mood. Implemented real-time facial tracking to detect smiles and trigger responsive visual feedback. Designed data logging and progress visualization for longitudinal mood and stress tracking, based on validated research protocols.
- University of ZurichResearch AssistantRESEARCHMarch 2020 - November 2020 (8 months)Zürich, SwitzerlandXR-based neuropsychological research funded by the Swiss National Science Foundation for "The Machine to be Another".Development and maintenance of interactive systems supporting embodied cognition research, under strict experimental and data integrity specifications, including a gaze-based interaction system for psychometric questionnaires and an EEG-VR synchronization system.
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Education
- MScUniversitat Pompeu Fabra2013MSc
- BSc Computer ScienceInstitut National des Sciences Appliquées2011BSc Computer Science