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Arthur P.AP

Arthur P.

Unity Engineer | Fullstack dev | XR specialist

€450/day
Barcelona, ES
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Arthur

I am a researcher and developer with extensive experience in interactive systems, full-stack development, and data analysis. I am motivated by innovative projects and the management of software quality and development processes.
  • English

    Native or bilingual

  • Spanish

    Native or bilingual

  • German

    Basic

  • Catalan

    Conversational

  • French

    Native or bilingual

Can work on-site
Barcelona (up to 50km)

Experience

  • BeAnotherLab
    Co-Founder, Technical Director
    January 2013 - Today (13 years and 5 months)
    Barcelona, Spain
    Co-founded and served as technical lead within an internationally awarded XR research collective, responsible for long-term systems architecture and delivery.

    Led technical onboarding and collaboration with academic institutions, museums, festivals, and NGOs, acting as the primary technical decision-maker.

    Designed and maintained real-time, open-source, multi-user virtual reality systems that have remained operational for over a decade, an unusually long lifecycle for XR projects.

    Coordinated multidisciplinary teams of engineers, artists, and researchers, establishing technical standards, advising contributors, and ensuring delivery quality in international deployments.

    Key Projects:

    The Machine to be Another: A real-time embodied VR system that allows participants to experience inhabiting another person's body. Implemented globally for over 10 years; one of the world's longest-running VR installations.

    Library of Ourselves: First-person VR systems that combine immersive narratives with social VR stations for relational and shared experiences.
    XR VR C# Agile Project Management Software Architecture
  • University of Basel
    Research Associate
    MEDICAL
    November 2020 - June 2025 (4 years and 7 months)
    Basel, BS, Switzerland
    Technical lead for production-grade real-time XR platforms supporting large-scale longitudinal neuroscience research.

    Designed and implemented Unity-based AR/VR experimental systems, balancing scientific validity, real-time performance, and usability for both researchers and participants.

    Acted as technical liaison between neuroscientists and developers, translating experimental protocols into reliable and maintainable XR applications.

    Advised junior developers on Unity scene organization, scripting practices, and Git-based workflows.

    Key Projects:

    Biofeedback and Body Interaction System:
    Designed and implemented a breath-driven biofeedback loop used for user interaction.
    Real-time integrated audio, environmental responses, particle systems, and custom shaders to provide immediate physiological feedback.

    Phenomenological Visual Alteration Shaders (Yale University collaboration):
    Created and optimized real-time custom shaders that replicate visual alterations associated with psychedelic and psychotic states. Translated complex After Effects pipelines from visionary artist Symmetric Vision into a high-performance Unity real-time rendering solution.

    SciSmile - ARKit Mobile App
    Developed SciSmile, a cross-platform smartphone ARKit application designed to reduce stress and improve mood. Implemented real-time facial tracking to detect smiles and trigger responsive visual feedback. Designed data logging and progress visualization for longitudinal mood and stress tracking, based on validated research protocols.
    Mentoring Unity 3D VR Data science Shaders
  • University of Zurich
    Research Assistant
    RESEARCH
    March 2020 - November 2020 (8 months)
    Zürich, Switzerland
    XR-based neuropsychological research funded by the Swiss National Science Foundation for "The Machine to be Another".

    Development and maintenance of interactive systems supporting embodied cognition research, under strict experimental and data integrity specifications, including a gaze-based interaction system for psychometric questionnaires and an EEG-VR synchronization system.
    Unity 3D VR Data science

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Education

  • MSc
    Universitat Pompeu Fabra
    2013
    MSc
  • BSc Computer Science
    Institut National des Sciences Appliquées
    2011
    BSc Computer Science

Skill set

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