About Antoine
French
Native or bilingual
English
Native or bilingual
Experience
- Pink Bean StudioFounder, Full Stack Developer, Game Developer, FreelanceVIDEO GAMES AND ANIMATIONOctober 2023 - Today (2 years and 8 months)Montpellier, FrancePink Bean Studio is an independent studio dedicated to creating games for mobile and PC, and web applications.As founder and lead developer, I managed all stages of the project lifecycle, from initial design to publication, including continuous updates and improvements.My main contributions:Development and publication of the game Timeswipe.fun:
- Design and development of a general knowledge game focused on historical dates.
- Publication on Google Play and App Store, with exceptional featuring at launch in 150 countries.
- Regular content addition and implementation of improvements to enrich the player experience.
Prototyping and exploration:- Creation of game prototypes using the Godot Engine to test new ideas and gameplay concepts.
- Exploration of new creative avenues and active development of upcoming projects.
Technical environment:- Frontend: TypeScript, React, Vite, Capacitor.js, Tailwind CSS, Daisy UI.
- Backend: Supabase, Postgresql.
- Games: Godot Engine, Rivet.gg for online features.
- FolkSenior Full Stack DeveloperSOFTWARE PUBLISHINGMarch 2022 - September 2023 (1 year and 6 months)Paris, FranceCollaboration with a team of **8 full stack developers, 1 SRE, 2 designers, and 1 product manager**.Folk is an innovative CRM designed to offer intuitive and highly customizable contact management, tailored to the needs of modern teams.When I joined, the product already had a solid foundation, but required the addition of key features and improvements to better meet user expectations.The team worked usingagile methodology**, alternating between **3-week sprintsfor major new features and aKanban modefor improvements and bug fixes.My main contributions:Data import and external integrations:
- Development of contact, email, and event import from Microsoft Outlook.
- Integration of Zapier, enabling workflow automation between Folk and other tools.
UX/UI improvements:- Complete redesign of the onboarding process, improving user retention rates.
- Rework of the contact panel, making information access faster.
Advanced features:- Implementation of a template system to facilitate the creation of contact groups.
- Addition of attachments in email campaigns, addressing a recurring user request.
- Creation of public views to allow sharing of contact lists.
Technical environment:- Backend: TypeScript, NestJS, GraphQL, Prisma, PostgreSQL, Kafka.
- Frontend: TypeScript, React, Radix UI, Stitches, Apollo Client.
- Infrastructure: AWS, Terraform.
- Testing & CI/CD: Jest, GitLab CI/CD.
- WorldleFounder, Full Stack Developer & Community ManagerVIDEO GAMES AND ANIMATIONJanuary 2022 - September 2022 (8 months)Montpellier, FranceWorldle is an online geography game where players guess countries from their silhouette.Initially created as a personal project, the game achieved exceptional viral success, reaching a peak of 3 million daily players and gathering an active and engaged community.My main contributions:Game creation and development:
- Complete design, development, and deployment of Worldle, from the initial prototype to the production version.
- Implementation of an intuitive user interface with React and Tailwind CSS, ensuring a smooth and accessible experience.
Performance optimization and infrastructure management:- Migration to Cloudflare to support the growing load of millions of players, improving availability and reducing costs.
Community monitoring:- Active management of the online community, gathering player feedback to guide updates and improvements.
Technical environment:- Frontend: React, Tailwind CSS.
- Infrastructure: Cloudflare (hosting, CDN).
Recommendations
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- Master in Digital Interactive Games and Media, Specialization in ProgrammingENJMIN2015Master Jeu et Médias Interactifs Numériques, Spécialité Programmation
- Bachelor of Software DevelopmentInstitute of Technology, Carlow2013Bachelor of Software Development
Certifications
- Maîtriser la qualité d’un développement logicielOCTO Technology2017