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Antoine TeufAT

Antoine Teuf

Senior Full Stack Developer

€650/day
Montpellier, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Antoine

Passionate full stack developer with **about ten years of experience**, available for remote or Montpellier-based missions.

I've worked with many cool companies: **OCTO Technology, Ubisoft, CodinGame, folk**...

This has allowed me to become an expert in **web application development**, Craft practices (**TDD, BDD, Clean Architecture**...), and **gamification**.

My preferred stack:TypeScripteverywhere! 🌈
I'm used to working primarily withReacton the front-end andNodeon the back-end.
But I'm always eager to discover and ready to explore other frameworks and technologies.
I also have several years of experience inJavafor the back-end. All details are available on my profile.

In addition to that, I also enjoymentoring and training junior developersto help them improve their skills.

Fun fact: in 2022, I created Worldle 🌍, a globally successful web game that reached up to **3 million daily players**.
Perhaps you played it? 👀

Looking for someone to take on a mission?
Don't hesitate to contact me! ✌
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Montpellier (up to 20km)

Experience

  • Pink Bean Studio
    Founder, Full Stack Developer, Game Developer, Freelance
    VIDEO GAMES AND ANIMATION
    October 2023 - Today (2 years and 8 months)
    Montpellier, France
    Pink Bean Studio is an independent studio dedicated to creating games for mobile and PC, and web applications.

    As founder and lead developer, I managed all stages of the project lifecycle, from initial design to publication, including continuous updates and improvements.

    My main contributions:

    Development and publication of the game Timeswipe.fun:
    • Design and development of a general knowledge game focused on historical dates.
    • Publication on Google Play and App Store, with exceptional featuring at launch in 150 countries.
    • Regular content addition and implementation of improvements to enrich the player experience.

    Prototyping and exploration:
    • Creation of game prototypes using the Godot Engine to test new ideas and gameplay concepts.
    • Exploration of new creative avenues and active development of upcoming projects.

    Technical environment:
    • Frontend: TypeScript, React, Vite, Capacitor.js, Tailwind CSS, Daisy UI.
    • Backend: Supabase, Postgresql.
    • Games: Godot Engine, Rivet.gg for online features.
    Typescript React.js Vite Capacitor TailwindCSS DaisyUI Supabase PostgreSQL Godot
  • Folk
    Senior Full Stack Developer
    SOFTWARE PUBLISHING
    March 2022 - September 2023 (1 year and 6 months)
    Paris, France
    Collaboration with a team of **8 full stack developers, 1 SRE, 2 designers, and 1 product manager**.

    Folk is an innovative CRM designed to offer intuitive and highly customizable contact management, tailored to the needs of modern teams.

    When I joined, the product already had a solid foundation, but required the addition of key features and improvements to better meet user expectations.

    The team worked usingagile methodology**, alternating between **3-week sprintsfor major new features and aKanban modefor improvements and bug fixes.

    My main contributions:

    Data import and external integrations:
    • Development of contact, email, and event import from Microsoft Outlook.
    • Integration of Zapier, enabling workflow automation between Folk and other tools.

    UX/UI improvements:
    • Complete redesign of the onboarding process, improving user retention rates.
    • Rework of the contact panel, making information access faster.

    Advanced features:
    • Implementation of a template system to facilitate the creation of contact groups.
    • Addition of attachments in email campaigns, addressing a recurring user request.
    • Creation of public views to allow sharing of contact lists.

    Technical environment:
    • Backend: TypeScript, NestJS, GraphQL, Prisma, PostgreSQL, Kafka.
    • Frontend: TypeScript, React, Radix UI, Stitches, Apollo Client.
    • Infrastructure: AWS, Terraform.
    • Testing & CI/CD: Jest, GitLab CI/CD.
    Typescript NestJs GraphQL Prisma PostgreSQL Apache Kafka React.js Radix UI Apollo Amazon Web Services Terraform Jest Gitlab CI/CD
  • Worldle
    Founder, Full Stack Developer & Community Manager
    VIDEO GAMES AND ANIMATION
    January 2022 - September 2022 (8 months)
    Montpellier, France
    Worldle is an online geography game where players guess countries from their silhouette.

    Initially created as a personal project, the game achieved exceptional viral success, reaching a peak of 3 million daily players and gathering an active and engaged community.

    My main contributions:

    Game creation and development:
    • Complete design, development, and deployment of Worldle, from the initial prototype to the production version.
    • Implementation of an intuitive user interface with React and Tailwind CSS, ensuring a smooth and accessible experience.

    Performance optimization and infrastructure management:
    • Migration to Cloudflare to support the growing load of millions of players, improving availability and reducing costs.

    Community monitoring:
    • Active management of the online community, gathering player feedback to guide updates and improvements.

    Technical environment:
    • Frontend: React, Tailwind CSS.
    • Infrastructure: Cloudflare (hosting, CDN).
    React.js TailwindCSS

Recommendations

Valentin VetterVV
JP
Valentin Vetter and 1 other person have recommended Antoine

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Education

  • Master in Digital Interactive Games and Media, Specialization in Programming
    ENJMIN
    2015
    Master Jeu et Médias Interactifs Numériques, Spécialité Programmation
  • Bachelor of Software Development
    Institute of Technology, Carlow
    2013
    Bachelor of Software Development

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