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Andre SandersAS

Andre Sanders

Full-Stack | 3D, AR, VR, WebXR, Digital Twins

€680/day
Osnabrück, DE
8-15 years

Average response time: 2 hours

Freelancer profile translated to English.
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About Andre

As an experienced full-stack developer, my focus is on the planning and development of complex, platform-independent applications and architectures in the field of 3D | AR | VR | WebXR.
I have been actively involved in the development of various augmented reality apps and complex architectures since 2017 and am constantly improving my skills. I know the "State of the art 2026" and use this knowledge to inspire my clients with innovative solutions.

From modern product visualizations, unique marketing campaigns to complex 3D configurators, 3D tours, research projects or interactive games and training - every project so far has led to success in one way or another. I feel particularly comfortable with complex architectures and solving difficult problems.

Of course, I am also familiar with integrating AI into my development processes. Claude, GPT, Gemini and other tools offer unimagined possibilities.
However, I come from a time when "Clean Code" was still paramount and a mantra among developers. Accordingly, I place great importance on code quality, maintainability, and adherence to best practices of the respective technologies.

In addition to Matterport, Multiset, Vuforia, and Zappar, I also work with many other technology leaders in the industry and maintain close contact with the respective contact persons.

Further skills and services:

Typescript
C#
Angular
WebGL
Three.js
Unity3D
WebXR
Integration of artificial intelligence
Game development
API development & integration
Performance optimization
Refactoring large codebases and monoliths
"Bug hunting"
360° or 3D recordings
Digital Twins
Gaussian Splatting
3D configurators
Immersive 3D apps
Cross-platform development
GIT / CI / CD
Custom MCP Server
Consulting on digitalization strategies, marketing campaigns, architecture setup, and more.

Let's talk and make your idea a reality! :-)
  • German

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Halocline GmbH & Co. KG
    Software Developer
    TECH
    May 2020 - September 2023 (3 years and 4 months)
    49 Osnabrück, Germany
    Development of B2B VR applications and their ecosystems for production and assembly planning. As a full-stack developer, I was involved in the entire planning and development of VR planning software for industry. Several VR applications were developed for assembly planning, production planning, and ergonomics analysis.

    Technologies used: AFrame, Three.js, .NET 5, Typescript, Electron.js, Angular, Unity3D, Azure, (Github) CI, YML, RxJS, micro frontends, JSON
    Unity3D Virtual Reality Typescript C# Angular
  • SALT AND PEPPER Software
    Software Developer
    SOFTWARE PUBLISHING
    October 2018 - May 2020 (1 year and 7 months)
    Osnabrück, Germany
    Order and product development of configurators and other applications in 3D / VR, Unity3D, Threejs, A-Frame, Angular and more.

    As a full-stack developer in an agile team, I was jointly responsible for the entire planning and development and was able to focus particularly on real-time applications with WebGL in an Angular environment.
    Unity3D WebGL three.js Electron.js API Design
  • Andre Sanders Software
    Full-Stack Developer for 3D | AR | VR | WebXR and more
    SOFTWARE PUBLISHING
    November 2017 - Today (8 years and 9 months)
    Osnabrück, Germany
    Development of custom software of all kinds. Focus on developing complex, platform-independent (web) apps, e.g., in the areas of 3D, Augmented Reality / Virtual Reality / 3D tours using technologies such as WebXR, WebGL, 8th Wall, Unity3D, point clouds, Matterport, AI, and many more.

    I am the contact person for all my projects from planning and conception to implementation and deployment.
    I feel particularly comfortable with large architectures and solving difficult problems.
    WebGL three.js Matterport Augmented Reality Virtual Reality

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Education

  • Bachelor of Science in Computer Science
    University of Osnabrück
    2017
    - Lösen komplexer mathematischer Probleme - Logische Beweisführung und Herleitungen diverser Theoreme - Software-Entwicklung und Software-Architektur - Software-Optimierung - Netzwerk-Architekturen - Theoretische Informatik Anwendungsfach: Angewandte Systemwissenschaften Abschlussarbeit: Ein mobiler Augmented-Reality Ansatz zur Erkennung kontextabhängiger Teilbilder mittels Feature-Matching und OpenCV mit Abschlussnote 1.0

Skill set

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