About Amine
English
Native or bilingual
French
Native or bilingual
Spanish
Basic
Experience
- ThalesTechnical ArtistVIDEO GAMES AND ANIMATIONMarch 2025 - August 2025 (5 months)Albi, FranceRefactoring, design, production and optimization of the character animation and pipeline for Thales Simulation & Training branch.• Audit of the legacy character animation system and architecture in Unreal Engine. Proposition of a modern solution to allow better scalability, usage and performance.• Research & Development while exploring and understanding a broader encompassing project architecture• Design, programming, debugging and testing of a new character system• Created a semi-procedural animation system with ease of use for adding new states and content• Optimization of the asset data architecture for performance with an inheritance system for assets and shaders• Standardization of 3D assets to support a simplified and consistent workflow : rigging with one skeleton nomenclature, reduction of material numbers, optimization of textures, polygon reduction...• Creation of new 3D character assets : bipeds and quadrupeds, character variations, texture painting, weight painting, accessories, animation retargeting, marketplace asset optimization and integration...• Implementation of a new asset pipeline for a proprietary, company-specific pipeline with addition of an optimized architecture• Documentation and tutorials for the new pipeline• Version control
- Komet Xperience
On Malt
Tech Artist and Animator on Unreal Engine 5.1CIVIL ENGINEERINGDecember 2023 - January 2024 (1 month)Toulouse, FranceManaged an ambitious project on Unreal Engine. Handled complexity in terms of dependencies, assets, and programming architecture. Skills provided in this mission:- Animation and programming on Sequencer- Creation of shaders and VFX- Blueprint tools programming- Management and debugging of a large map with numerous sub-levels and assets- Editing and post-production of Unreal renders on After Effects- Retouching and corrections of 3D meshes between Unreal and Blender- Texture painting on Substance Painter - Mandala Films
On Malt
3D ArtistARTS AND CRAFTSDecember 2023 - January 2024 (1 month)Toulouse, FranceCreation of a stylized and poetic nature scene. Modeling, texturing, animation, VFX, lighting, shading, geometry nodes. Rendering, music selection. Production done on Blender and After Effects.
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Education
- Motion Designer | Web ManagerIESA Multimédia2012
- Multimedia Designer and CreatorStudio M2009