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Amine B.AB

Amine B.

3D Artist - Technical Artist (Blender, Unreal, Ae)

€400/day
10 projects
Toulouse, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Amine

- Technical Artist with Unreal Engine 5: programming (blueprints), shading, lighting, tools, animation

- 3D Artist with Blender, Substance Painter, Cascadeur:
modeling, animation, sculpting, texturing, rigging, texture painting, shading, animation

- Motion Design with After Effects and Adobe Suite:
graphics, animation, special effects, compositing, editing, illustration, visual identity

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With 15 years of experience in 2D and 3D graphic creation in agencies and as a freelancer, I have the necessary skills to cover the entire real-time 3D creation pipeline: programming and shading in UE5, creation and animation of 3D assets in Blender and Substance.

I have a strong work ethic and am uncompromising on the quality of my services, delivery times, and adherence to client requests.

I started as a Graphic Designer and Web Designer at Publicis in 2009, where I worked for major clients such as IBM, Nestlé, Yves Saint Laurent, Sixt, etc. I then evolved into Motion Design in 2011, producing an average of 4 animations per day for Showroom Privé sales. I then created my own company in 2013, Rezgi.com, where I worked as a contractor for agencies such as Havas, Super Bien, Spectre Lab, Fullsix, etc. I carried out numerous missions:

- Event and 3D mapping: Google, Wax Tailor, Peugeot (PSA), Blizzard...
- Marketing and advertising: Marques Avenue, Air Liquide, Guerlain, Volvo, RATP, SFR...
- Internal and institutional communication: Les Chalets, Enova, SCOP BTP...
- UI/UX: M.O.A (Alain Damasio), Alpine, Marine Nationale, Ellie Top, Berner...

In 2018, I decided to evolve my skills towards real-time production and trained in programming, shading, and the 3D pipeline. These skills, at the crossroads of design and technology, have been benefiting my clients ever since.
  • English

    Native or bilingual

  • French

    Native or bilingual

  • Spanish

    Basic

Can work on-site
Toulouse (up to 50km)

Experience

  • Thales
    Technical Artist
    VIDEO GAMES AND ANIMATION
    March 2025 - August 2025 (5 months)
    Albi, France
    Refactoring, design, production and optimization of the character animation and pipeline for Thales Simulation & Training branch.

    • Audit of the legacy character animation system and architecture in Unreal Engine. Proposition of a modern solution to allow better scalability, usage and performance.
    • Research & Development while exploring and understanding a broader encompassing project architecture
    • Design, programming, debugging and testing of a new character system
    • Created a semi-procedural animation system with ease of use for adding new states and content
    • Optimization of the asset data architecture for performance with an inheritance system for assets and shaders
    • Standardization of 3D assets to support a simplified and consistent workflow : rigging with one skeleton nomenclature, reduction of material numbers, optimization of textures, polygon reduction...
    • Creation of new 3D character assets : bipeds and quadrupeds, character variations, texture painting, weight painting, accessories, animation retargeting, marketplace asset optimization and integration...
    • Implementation of a new asset pipeline for a proprietary, company-specific pipeline with addition of an optimized architecture
    • Documentation and tutorials for the new pipeline
    • Version control
    Unreal engine Animation Technical Artist Blender
  • Komet Xperience
    Malt logoOn Malt
    Tech Artist and Animator on Unreal Engine 5.1
    CIVIL ENGINEERING
    December 2023 - January 2024 (1 month)
    Toulouse, France
    Managed an ambitious project on Unreal Engine. Handled complexity in terms of dependencies, assets, and programming architecture. Skills provided in this mission:

    - Animation and programming on Sequencer
    - Creation of shaders and VFX
    - Blueprint tools programming
    - Management and debugging of a large map with numerous sub-levels and assets
    - Editing and post-production of Unreal renders on After Effects
    - Retouching and corrections of 3D meshes between Unreal and Blender
    - Texture painting on Substance Painter
    Animation 3D Modeling Blueprints Unreal engine Technical Artist
  • Mandala Films
    Malt logoOn Malt
    3D Artist
    ARTS AND CRAFTS
    December 2023 - January 2024 (1 month)
    Toulouse, France
    Creation of a stylized and poetic nature scene. Modeling, texturing, animation, VFX, lighting, shading, geometry nodes. Rendering, music selection. Production done on Blender and After Effects.
    Animation Art Direction Blender Motion design 3D Graphics

Reviews

5.0

Out of 5 ratings

AbdelhakimA

Abdelhakim

AIT TALEB Abdelhakim

Reviewed on 3/24/2023

Thank you very much for your patience, very pedagogical and truly attentive. Hope to see you again soon :)
E

Elsa

Moderlab

Reviewed on 6/1/2023

Recommendations

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Former user and 1 other person have recommended Amine

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Education

  • Motion Designer | Web Manager
    IESA Multimédia
    2012
  • Multimedia Designer and Creator
    Studio M
    2009

Skill set

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