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Amiël A.AA

Amiël A.

Game Artist / 3D Artist

€450/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Amiël

I have always wanted to make people's lives better, and after a military career, I found 3D to be the ideal tool! What better way to change the vision of reality than by creating virtual universes?

Not to mention my skills in interacting with development teams, understanding and being able to work on the entire production of a complete 3D project using and adapting to a multitude of tools (oh yes... quite a few software packages) and workflows, for a multitude of uses (VR, AR, Web3D, Simulation, ...). I thank my training on the one hand, and my professional experience on the other.

Looking forward to collaborating together!
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Hebrew

    Native or bilingual

  • Spanish

    Conversational

Can work on-site
Paris (up to 50km), Paris (up to 10km)

Experience

  • CONSEIL 3D
    Real-Time 3D Artist
    DIGITAL AND IT
    August 2021 - Today (4 years and 11 months)
    Paris, France
  • Octarina
    Game Artist
    TECH
    July 2019 - August 2021 (2 years and 2 months)
    Responsible for:
    - Asset modelling, optimisation and texturing.
    - Avatar modelling, texturing, rigging set-up, animation, post-animation motion capture.
    - Integration and lighting setup on Unity3D.

    I had the opportunity to collaborate with Octarina on several projects, such as a serious game for doctors and the complete creation of avatars for Dassault Systèmes.
    Asset modelling 3D Animation Character design rigging texturing lighting integration Unity 3D post-anim mocap

Recommendations

Theo C.TC
FU
Joseph ZaffinoJZ
+1
Theo C. and 3 other people have recommended Amiël

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Education

  • Bachelor in Real-Time 3D Computer Graphics
    HETIC
    2019
    Après un premier parcours professionnel dans le militaire puis dans l’éléctronique numérique, j’ai entrepris une reconversion en suivant le Bachelor 3D Temps Réel d’Hetic. Mes acquis d’exigence, de rigueur, d’implication … issus de mes expériences précédentes m’ont permis d’aborder les enjeux de la 3D Temps Réel. J’ai été formé aux méthodologies de production et de création de contenus 3D Temps Réel, j’y ai acquis les savoir-faire fondamentaux que sont : la Modélisation Low-Poly, le Texturing, le Lighting, les Shader, l’Animation MoCap, l'Animation Keyframe, le Set-up d’Avatar, l’intégration et le scripting dans les moteurs 3D Temps Réel… Au-delà des savoir-faire de cœur de métier, ma formation met l’emphase sur : ● La rigueur méthodologique en production ● La connaissance des métiers connexes (Développement, Design, Gestion de Production …) ● La capacité à s’adapter et à s’approprier de nouveaux outils, logiciels et processus. ● La polyvalence des savoir-faire ● Gestion de production et d’équipes ● La capacité à effectuer de la veille technologique

Skill set

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