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Aloïs DagneauxAD

Aloïs Dagneaux

Game/Level Designer & Developer | UE5

€300/day
Strasbourg, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Aloïs

Hello!

Since 2019, I've been putting my creativity to work for:
  • 🎮 Video Games
  • 🗝️ Escape Games
  • 🎲 Board Games
With a background of 3 years in creating and managing escape games, followed by a Bachelor's degree in Game Design, I can bring versatility, rigor, and creativity to your projects.

I can assist you with Game Design, Level Design, Development, and QA Testing to design or improve your gaming experiences and offer the best possible experience to your future players.

Looking forward to discussing with you! :)
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Strasbourg (up to 50km), Paris (up to 10km), Lyon (up to 10km), Montpellier (up to 10km)

Experience

  • Sleepy Giant
    Developer ; Game Designer
    VIDEO GAMES AND ANIMATION
    October 2025 - Today (10 months)
    Strasbourg, France

    Demo available on Steam!

    Development of the game Amato using Unreal Engine 5.

    Developer:
    Reviewed UI functionality for visual and technical updates.
    Full game debugging.
    Integration of new game mechanics.

    Game Design:
    Prototyping new mechanics.
    Unreal Engine Game Design Blueprint Git Prototype
  • Ray
    Lead Developer & Level Designer
    VIDEO GAMES AND ANIMATION
    March 2025 - Today (1 year and 5 months)
    Strasbourg, France

    Prototype available on itch.io!

    Continued development of the video game Ray using Unreal Engine 5, winner of my school's jury prize in 2025.

    Development:
    Gameplay; Character; Animations; Integration of Gameplay Assets,
    VFX, and Sounds; Debugging

    Level Design:
    Paper LD -> Greyboxing in UE
    Unreal Engine Level Design Blueprint Visual Scripting Git
  • Antidote
    QA Tester
    VIDEO GAMES AND ANIMATION
    January 2019 - Today (7 years and 7 months)
    Strasbourg, France
    Regular QA testing on platforms like Antidote/Game Tester.

    Gameplay and bug analysis;
    Writing detailed reports: Oral and/or written feedback in English or French;
    Proposing improvements to optimize player experience;
    Presenting Pitch Decks and immediate feedback in small groups orally
    QA Testing English Rigor and Precision Communication Report Writing

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Education

  • Professional Bachelor Internship
    DOMUS Laboratory
    2018
    Stage de Licence Professionnelle
  • Bachelor Game Design
    Artline Institute
    2025
    Bachelor Game Design

Skill set

Categories