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Alexis MichonAM

Alexis Michon

Game Designer & Level Designer

€300/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Alexis

Hello, I'm Alexis, a Level & Game Designer with 3 years of experience.

After an atypical background (BA in Literature at Sorbonne, then a Bachelor's in Game Design at Bellecour), I chose to create playful universes that tell a story. I enjoy designing clear and memorable levels, balancing the pace, and supporting the narrative.

🎮 Expertise and Deliverables:

– Level design (blockouts, pacing, modular Level Art) and system game design.
– Redesign and optimization of levels (Out There: Ocean of Time) and creation of AA FPS games (Mi-Clos Studio).
– Writing of LDD/GDD, clear and collaborative documentation.
– Unity/UE5 prototyping, user testing, and rapid iteration.
– Consulting & Pitch decks for your games and projects

I am looking for innovative and human-centered projects, whether they are video games, serious games, or interactive experiences. My literary education allows me to bring a narrative perspective and a rich general knowledge, which I like to combine with proven game design methods to help your projects come to life.

Based in Paris, I work remotely or on-site. Professional, approachable, and responsive, I would be delighted to discuss your ideas. Don't hesitate to contact me!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • KoffeeCup
    Game & Level Designer - Hoomanz!
    VIDEO GAMES AND ANIMATION
    March 2025 - September 2025 (6 months)
    Paris, France
    • Design, Layout, Iteration, Level Art Updates of 5 levels
    • Polish of all 13 levels (Level Design, Level Art, NPC Patrols)
    • Design and implementation of gameplay elements, balancing
    • Gamefeel and character controller updates, balancing
    Level Design Game Design Unreal Engine 5 Design Consulting
  • Mi-Clos Studio
    Level Designer - AA Unannounced Project
    VIDEO GAMES AND ANIMATION
    October 2022 - May 2024 (1 year and 7 months)
    Lyon, France
    • Design, Layout, Iteration, Level Art of multiple levels
    • Creation of a modular pipeline in the studio, in tandem with artists and producer
    • Iteration on modular asset packs in tandem with artists to streamline the production of the levels
    • World design, conception, high level blocking
    • Mission design for a demo level, in tandem with narrative designers
    • Design and implementation of gameplay elements
    • Concepts and prototyping in early stage of the project : Ocean of Time
    Level Design Game Design Game Design Unreal Engine Unreal Engine 5
  • Mi-Clos Studio
    Game & Level Designer - Out There : Ocean Of Time
    VIDEO GAMES AND ANIMATION
    April 2022 - October 2022 (6 months)
    Lyon, France
    • Re-design of all the levels for the first patch
    • Design and implementation of gameplay elements to enhance the exploration pillar
    • Proofread, homogenise, rewrite game texts and dialogues
    Game Design Level Design Narrative Design Unity Game Design

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Education

  • Game Design Bachelor
    Bellecour Ecole
    Game Design Bachelor
  • Art Preparatory Class
    Bellecour Ecole
    Art Preparatory Class

Skill set

Categories