About Alexis
French
Native or bilingual
English
Fluent
Experience
- Akanir StudioCo-Founder & Game Developer (Indie Project)ENTERTAINMENT AND LEISUREOctober 2025 - Today (8 months)Paris, FranceCurrently developing an indie incremental game for Steam within a team of 8.Leading contributions across game design, User experience, User interface, gameplay programming, prototyping, graphic integration, Shaders and VFX effects.Actively involved in shaping core systems and coordinating iterative development.
- Warp Zone CorpGameplay ProgrammerVIDEO GAMES AND ANIMATIONJune 2025 - July 2025 (1 month)Paris, FranceVertical Slice Production for a Future Mobile Game ProjectTasks Breakdown:1. Game Design Document (GDD) Writing- Define core gameplay loop, mechanics, and progression.- Outline art style, controls, and monetization strategy.- Establish technical constraints.2. Risk Assessment & Prioritization- Identify potential technical/design risks.- Prioritize features based on MVP (Minimum Viable Product) needs.- Plan fallback solutions for critical dependencies.3. Gameplay Production- Implement core mechanics.- Set up level design.- Test and iterate on feel.4. Asset & Audio Integration- Import and optimize 2D/3D assets.- Integrate sound effects and background music.- Ensure assets align with the art direction and performance targets.5. VFX & Shader Production- Create visual effects.- Develop shaders for polish.- Optimize effects for mobile performance.
- Self-employed personGameplay ProgrammerENTERTAINMENT AND LEISUREFebruary 2026 - March 2026 (1 month)Paris, FranceGame Concept Creation, Design & Prototype Development for a New Project:Tasks Breakdown:1. Game Design Document (GDD) Writing- Define core gameplay loop, mechanics, and progression.- Outline art style, controls, User interface.- Establish technical constraints.2. Risk Assessment & Prioritization- Identify potential technical/design risks.- Prioritize features based on MVP (Minimum Viable Product) needs.- Plan fallback solutions for critical dependencies.3. Gameplay Production- Implement core mechanics.- Set up level design.- Test and iterate on feel.4. Asset & Audio Integration- Import and optimize 2D/3D assets.- Integrate sound effects and background music.- Ensure assets align with the art direction and performance targets.5. VFX & Shader Production- Create visual effects.- Develop shaders for polish.- Optimize effects for mobile performance.
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Education
- Master - Game Design and ProgrammingISART DIGITAL ParisCurrently in 2nd year. 💻 Programation : Object-oriented programming, 2D, 3D, gameplay. 🌟 Design: Game & Level design, Juciness, UI / UX 🟰 Science & technologies: Applied mathematics, 2D, 3D, Godot, Unity, Git 🧰 Assets : Blender, Illustrator, Photoshop 🎵 Sound : Fmod