About Alexandre
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- Alexandre RAUMELGameplay Programmer / DeveloperVIDEO GAMES AND ANIMATIONAugust 2025 - Today (11 months)Bordeaux, France
Freelance activity in gameplay development under Unity (C#) – PC and mobile
Design, prototyping, and development of gameplay systems in production under Unity.Implementation of mechanics focused on game feel and gameplay UX, from initial design to delivery and in-game integration. - BabaooGameplay / Technical Game DesignerVIDEO GAMES AND ANIMATIONJanuary 2023 - December 2024 (1 year and 11 months)Valenciennes, France
3D Adventure Game with Neuro-Educational Focus — Unity, C#, Android and iOS Tablet
Level design (exploration, mini-games)Integration of game flow with the Game Art teamRefactoring and integration of the animation systemDevelopment of internal tools for integration in UnityInteractive staging of narrative sequencesGameplay mechanics prototyping - PlayTiXGameplay DeveloperVIDEO GAMES AND ANIMATIONSeptember 2021 - August 2022 (11 months)Strasbourg, France
Participation in the production of the game Harmonia Goya’s Land
Life simulation and management game (Unity, C#)- Development of core features based on the GDD, in collaboration with the Lead Programmer
- Graphic integration and implementation of the animation system
In parallel, autonomous development of a VR version of the game:- Writing of a GDD specific to the VR project
- Implementation of mechanics (XR Interaction Toolkit) and creature AI
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Education
- Master in Game Design & Programming (RNCP level 7)ISART DIGITAL2022Mastere Game Design & Programming (RNCP niveau 7)
- Bachelor's Degree, BiologyUniversity of Bordeaux2017Licence, Biologie