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Alexandre RaumelAR

Alexandre Raumel

Unity Gameplay Developer / Game Feel Developer

€400/day
Toulouse, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Alexandre

I am Alexandre RAUMEL, a Gameplay and Game Feel programmer.

What led me to programming wasn't the code itself, but the intention: to create experiences that are felt as much as they are understood.

I consider gameplay as a language.
A well-designed system can convey the right emotions, through feel, readability, and interaction.

I design and develop mechanics and game systems in Unity and Unreal, with a focus on game feel, UX, and consistency between intention and execution.

I work on gameplay projects in production, from prototyping to integrating complete features, as well as on projects with an educational or narrative dimension.

I pay particular attention to accessibility, system clarity, and player experience.

Programming gameplay, for me, is about making an intention playable.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Alexandre RAUMEL
    Gameplay Programmer / Developer
    VIDEO GAMES AND ANIMATION
    August 2025 - Today (11 months)
    Bordeaux, France

    Freelance activity in gameplay development under Unity (C#) – PC and mobile

    Design, prototyping, and development of gameplay systems in production under Unity.
    Implementation of mechanics focused on game feel and gameplay UX, from initial design to delivery and in-game integration.
    Unity 3D C# Project Management Game design Game Development
  • Babaoo
    Gameplay / Technical Game Designer
    VIDEO GAMES AND ANIMATION
    January 2023 - December 2024 (1 year and 11 months)
    Valenciennes, France

    3D Adventure Game with Neuro-Educational Focus — Unity, C#, Android and iOS Tablet

    Level design (exploration, mini-games)
    Integration of game flow with the Game Art team
    Refactoring and integration of the animation system

    Development of internal tools for integration in Unity
    Interactive staging of narrative sequences
    Gameplay mechanics prototyping
    Unity 3D Android C# Game design Level Design
  • PlayTiX
    Gameplay Developer
    VIDEO GAMES AND ANIMATION
    September 2021 - August 2022 (11 months)
    Strasbourg, France

    Participation in the production of the game Harmonia Goya’s Land

    Life simulation and management game (Unity, C#)

    • Development of core features based on the GDD, in collaboration with the Lead Programmer
    • Graphic integration and implementation of the animation system

    In parallel, autonomous development of a VR version of the game:
    • Writing of a GDD specific to the VR project
    • Implementation of mechanics (XR Interaction Toolkit) and creature AI
    Unity 3D C# Android VR

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Education

  • Master in Game Design & Programming (RNCP level 7)
    ISART DIGITAL
    2022
    Mastere Game Design & Programming (RNCP niveau 7)
  • Bachelor's Degree, Biology
    University of Bordeaux
    2017
    Licence, Biologie

Skill set

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