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Alexandra BrakAB

Alexandra Brak

3D Artist

€250/day
Gütersloh, DE
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Alexandra

  • German

    Native or bilingual

  • English

    Conversational

Can work on-site
Gütersloh (up to 50km)

Experience

  • Gaming Minds Studios GmbH
    3D Artist
    VIDEO GAMES AND ANIMATION
    January 2023 - January 2026 (3 years)
    33 Gütersloh, Germany
    · Development of the entertainment software Tropico 7
    · Modeling and implementation of buildings and props for the game world
    · Conception and creation of modular buildings
    · Creation and optimization of SpeedTree plants for fields, climbing plants, bushes and flowers
    · Quality assurance by checking buildings and characters from external service providers
    · Optimization of existing workflows for more efficient asset creation
    Speedtree Maya Substance Painter Props Design hard surface
  • Gaming Minds Studios GmbH
    3D Artist (Internship)
    VIDEO GAMES AND ANIMATION
    September 2023 - November 2023 (2 months)
    33 Gütersloh, Germany
    · Modeling and implementation of buildings and props for the game world, with the first building serving as a reference for subsequent assets

    · Creative design of the video game style
    · Creation of props for the game environment
    · Working with an internal engine (AssetViewer)
    · Development of the entertainment software Tropico 7
    Maya Substance Painter hard surface Texturing Substance Designer

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Education

  • Further training / SideFX Houdini - Visual FX
    Future Training & Consultating GmbH
    2023
    Weiterbildung um das Programm Houdini zu lernen
  • Diploma
    PixlVisn
    2022
    • Erlernte Programme: Maya (Arnold/ Vray/ Redshift/ Xgen), Zbrush, Substance Painter, Marvelous Designer, Nuke, DaVinci Resoulve, Affinity Photo, Unreal Engine, Houdini, Mari. • Bewandert in Zbrush, Substance Painter, Maya, Marvelous Designer. • Erstellung von 3D-Werbespots • Erstellung von hochauflösenden 3D-Skulpturen und finalen Low-Polygon und Texturen für hochkreative Charaktere und Kreaturen. • Erstellung von Haaren und Fell in Xgen • Lernte viel über Anatomie mit Zeichnen und Modeling • Arbeitete mehrere Male in einem Team. (Prowler of the Emberlands / Under the Surface) • 3 Mal Gewinner des Excellence Award (Best Mid/EndTerm) • Supervisor der Klasse

Skill set

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