About Alejandro
Spanish
Native or bilingual
English
Conversational
Experience
- NO.MADExperiential Developer – NO.MAD ProjectVIDEO GAMES AND ANIMATIONOctober 2024 - Today (1 year and 8 months)Madrid, SpainProgramming in Unreal Engine/UnrealDevelopment of game logic and experiences using Blueprints and C++, among others.Optimization of performance and stability of developed applications.Development of gamification and interactive actionsImplementation of gamification mechanics applied to video game projects, advertising experiences, and virtual environments.Programming of dynamic interactions that enrich the user experience.Technical integration with the creative teamCollaboration with artists, designers, and the rest of the production team to integrate visual, auditory, and narrative content into the developed environments.Adaptation of tools and systems to the creative needs of each project.Innovation and continuous improvementProposal of innovative technical solutions to expand the interactive possibilities of projects.Research and application of new technologies related to real-time development.
- fiverrVideogame DeveloperVIDEO GAMES AND ANIMATIONAugust 2022 - Today (3 years and 10 months)Madrid, Spain
- Developed online session programming for a P2P system and dedicated servers in UE 4.27.2/5.1, exposing functions to C++/Blueprint. Achieved stable connectivity, improving speed by 50% and supporting up to 10 simultaneous players.
- Implemented the GAS (Gameplay Ability System) in the Player Controller (C++/Blueprint) in UE 4.27.2/5.1, optimizing dynamic abilities and achieving fluid synchronization in multiplayer environments.
- Synchronized animations using AnimNotify and Blueprint, improving immersion with smooth transitions and fluid gameplay.
- Designed and managed NPC AI with the EQS (Environment Query System) in UE 4.27.2/5.2 (Blueprints), creating advanced AI behaviors for realistic interactions in both online and offline games.
- Created an advanced parkour system with C++ and Blueprints in UE 4.27.2/5.2.1, integrating dynamic jumps, climbs, and slides that adapt to the terrain, improving movement fluidity and player experience.
- Information architecture project for Gymage SL.
- Creation of metasound, UI, and object management for a musical project with an interactive musical performance virtual environment.
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Education
- Master's in Video Game Programming, Video Games and ProgrammingTrazos2023master en programación de videojuegos, Videojuegos y programación
- Video Game Programming CourseCoderhouseCurso programación de videjuegos