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Alain ChutinAC

Alain Chutin

Senior Unity/C# Developer specializing in Gameplay/Multi-user

€350/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Alain

Unity developer with over 15 years of experience, specializing in gameplay, interactive mechanics, UI, and multiplayer.
I support studios, companies, and independent developers in their projects (games, interactive applications, real-time simulations) by ensuring performance, stability, and optimal user experience.

🛠️ My main areas of intervention (not exhaustive):

- Gameplay and interaction systems development
- Creation of custom tools to accelerate production
- Implementation of multi-user features
- UI/UX and graphic asset integration
- Optimization and refactoring of Unity projects



👉 Depending on project needs, I can also intervene on other technical or organizational aspects related to interactive development.

📅 Availability: part-time, with regular and responsive follow-up thanks to several slots during the week. Flexible according to project needs.



  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Entreprise privée
    Unity Developer
    January 2020 - Today (6 years and 7 months)
    Development of 3D interactive modules and multi-user features under Unity, with server deployment on AWS (EC2). Design of internal tools to optimize production and integration of advanced interaction systems, improving fluidity and collaboration in immersive environments.
    Unity 3D C# AWS EC2 System Deployment Immersive Experience
  • Projet personnel
    Unity Developer – Résurgence
    January 2015 - December 2019 (4 years and 11 months)
    Development of a survival game in a duo with a graphic designer.
    Design of the complete architecture, programming of key features, and integration of graphic elements.
    Implementation of gameplay systems (resource management, interactions, user interface) in close coordination with the artistic department.
    Unity 3D C# Gameplay UI/UX in-game Tools
  • Projet personnel
    Unity Developer – After the Void
    May 2019 - February 2020 (9 months)
    Design and development of a strategy/survival game under Unity, integrating advanced resource management and complex flow simulation (electricity, gas, liquids).

    Complete gameplay development (survival mechanics, balancing systems).

    Implementation of the project's technical architecture and C# code.

    Creation of internal Unity tools (editor, custom scripts, automation) to accelerate prototyping and facilitate teamwork.

    Direct collaboration with a 3D/2D graphic designer: integration of visual assets, in-game UI/UX management, and performance optimization.
    Unity 3D C# Gameplay UI/UX in-game Simulation

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Education

  • Associate's degree – Computer Developer
    AFPA
    2007
    Formation orientée programmation, conception logicielle et bases de données.
  • Bac STI (Electronics)
    GRETA
    2000
    Étude et intervention sur cartes et systèmes électroniques.

Skill set

Categories