You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Agnès DufraisseAD

Agnès Dufraisse

3D Environment Artist

€350/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Agnès

Passionate about art and 3D since adolescence, I trained in applied arts in high school and have since continued my career in 3D, especially in video games. However, I am open to other fields, do not hesitate to contact me!
  • French

    Native or bilingual

  • English

    Fluent

  • Japanese

    Conversational

Can work on-site
Lyon (up to 20km)

Experience

  • Novaquark
    Lead Environment Artist and 3D Environment Artist
    VIDEO GAMES AND ANIMATION
    January 2020 - March 2025 (5 years and 2 months)
    Hôtel de Ville, Paris, France
    Working as a lead
    Main tasks :

    -Reviewing the team’s work
    -supervising juniors
    -Providing feedback and support the 3D artist teams in their tasks
    -Follow up with Art Director
    -Task management
    -Building team cohesion
    -Ensure visual consistency
    -Recruiting
    -Ensure the application of the studio’s artistic standards and production pipelines
    -Contribute of the improvement of internal workflows, tools and pipelines
    -Make documentation to keep track of knowledge, pipeline and specific tools
    -Create naming convention and files hierarchy
    -Work closely with other departments to ensure good project execution
    -Work closely with the other Lead Environment and the Project Art manager to ensure smooth planning


    Working as an 3D environment artist
    Main tasks :

    - High-poly (Zbrush/ Moi3D/3DSmax/ Blender)
    - Low-poly (3DSmax/ Blender)
    - Baking (Substance Painter/ Marmoset Tooldbag)
    - Texturing (Substance Painter/ Substance Designer)
    - Concept for assets (Photoshop)
    - Optimization to be ready in game (Unreal 5)
    - Reworked scans to be ready in game (Quixel bridge/ 3ds max/ blender)
    - Create vegetations (Speed Tree)
    - Asset planning
    3D Modeling Unreal Engine 5 PBR Texturing Team Management
  • Streamline Studios
    3D Environment Artist
    VIDEO GAMES AND ANIMATION
    May 2016 - December 2018 (2 years and 7 months)
    Kuala Lumpur, Malaysia
    Working as an 3D environment artist for AAA titles (Street Fighter V and Granblue Fantasy).

    Main tasks :
    - High-poly / baking/ low-poly
    - Texturing
    - Implementation in unreal
    - Optimization to be ready in game
    - Asset planning
    PBR Texturing Adobe Photoshop Substance Painter Autodesk 3ds Max Unreal Engine 5
  • Eko Software
    3D Artist
    VIDEO GAMES AND ANIMATION
    June 2015 - November 2015 (5 months)
    Paris, France
    Working as an 3D generalist artist for AA titles (How to survive 2 and Handball Challenge 2016).


    Main tasks :
    - High-poly / baking/ low-poly
    - Texturing
    - Implementation in game
    - Optimization to be ready in game
    - Asset planning
    - Create characters and environments
    3D Modeling Autodesk 3ds Max Adobe Photoshop

Recommendations

Be the first to recommend Agnès

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Game art
    New Edge
    2015
  • Game art
    LISAA
    2013

Skill set

Categories