About Aatu
Finnish
Native or bilingual
English
Fluent
Spanish
Basic
Swedish
Basic
German
Basic
Experience
- Veikkaus Oy,Senior Software DeveloperDIGITAL AND ITJanuary 2023 - Today (3 years and 5 months)Helsinki, Finland- Develop and maintain a production-critical Go (Golang) backend serving real-money players directly via REST APIs (high availability, low latency).- Deliver new backend capabilities and partner-facing integrations while keeping backwards compatibility and safe rollouts.- Build with a strong focus on security, robustness, and compliance expectations typical for regulated environments (secure coding, data protection, operational discipline).- Improve reliability through monitoring/alerts, incident reduction work, and pragmatic engineering hygiene (dependency updates, refactors that reduce risk).- Work on fair play mechanics and backend correctness: deterministic flows, auditability, and careful handling of game-critical logic.
- Mehiläinen Oy,Senior Software DeveloperDIGITAL AND ITJanuary 2020 - January 2023 (3 years)Helsinki, Finland- Built a critical invoicing calculation system (backend + web UI) for healthcare staff, focusing on correctness, auditability, and maintainability.- Refactored and upgraded a legacy system with minimal downtime, improving reliability and making further changes safer.- Worked closely with stakeholders to translate complex domain rules into clear, testable logic; improved confidence via automated tests and careful rollout.- Integrated the solution into existing processes/systems (data flows, reporting/reconciliation), reducing manual work and operational friction.- Introduced and coached Scrum/agile practices in an org where agile was new (cadence, planning, delivery visibility), improving execution and alignment.
- Quantum Shake Oy,Mobile Games DeveloperDIGITAL AND ITJanuary 2015 - January 2020 (5 years)Oulu, Finland- Prototyped and developed mobile games in Unity3D from concept to playable builds; rapid iteration on core mechanics, UX, and feel.- Built a reusable mini-framework / tooling layer (project scaffolding, reusable components, build/iteration helpers) that reduced prototype cycles from weeks to days.- Hands-on across game design + client implementation, plus “just enough” backend/services work when needed (APIs, data persistence, integrations).- Operated Scrum ceremonies as Scrum Master (planning, refinement, retros), improving cadence and delivery clarity across the team.- Focused on maintainability and performance so prototypes stayed easy to extend instead of collapsing into throwaway spaghetti.
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Education
- Master's Degree inUniversity of Oulu2015Master's Degree in
- Bachelor's DegreeUniversity of Oulu2013Bachelor's Degree