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Romain RaynalRR

Romain Raynal

🎮 Game audio artisan

€250/day
Narbonne, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Romain

🎮 Freelance Composer & Sound Designer | Interactive Audio & Sound Narrative

As a composer and sound designer, I love thinking of audio as an integral part of gameplay and narrative, where every sound enhances the player's immersion and emotions. My background as a live musician and producer influences my working method – instinctive, based on feeling, and the pursuit of emotional coherence between sound and game.

I design, integrate, and mix complete sound environments, from prototype to final version, in close collaboration with development teams.
I also work as a trainer on interactive sound design and audio integration in FMOD or Wwise, with a particular focus on the link between technique and artistic intention.

🧩 What I offer

  • Sound design: asset creation, ambiences, effects, and adaptive systems.
  • Music composition: custom interactive and thematic music.
  • In-game integration & mixing: FMOD, Wwise, Unity, Unreal Engine.
  • Audio direction: supervision of sound coherence and technical pipelines.

🎮 Recent projects

  • Aphelion (Arcades Sound, Don't Nod) – Additional sound designer (Creation of soundscapes)
  • Maestro (Arcades Sound, Double Jack) – Sound designer & Mix engineer (Sound creation and mixing of in-game orchestral music).
  • Solasta II (Arcades Sound, Tactical Adventures) – Additional sound designer (Cinematic sound design for cutscenes in Unreal Engine).
  • Persevere (Universe or Nothing) – Sound designer (SF asset creation, FMOD implementation, interactive music systems, and in-game mixing).
  • Slope Training – Trainer (Creation of a complete video training on FMOD for audio professionals).

🧰 Tools

FMOD, Wwise, Reaper, Cubase Pro, Unity, Unreal Engine, Soundly, Pro Tools, RX, Kontakt.
  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • DON'T NOD
    Sound Designer Aphelion (Arcades Sound)
    VIDEO GAMES AND ANIMATION
    March 2026 - April 2026 (1 month)
    To support the Arcades Sound team in the final production phase, I created sound assets to contribute to the atmosphere of the end of the game. This involved creating drones, soundscapes, and non-diegetic sounds to enhance player immersion in the final part of the video game.
    Sound Design Sound Creation Game Audio Atmosphere Reaper
  • Tactical Adventures
    Sound Designer Solasta II (Arcades Sound)
    VIDEO GAMES AND ANIMATION
    January 2026 - February 2026 (1 month)
    For the Early Access of Solasta II, I supported the sound team in the final production phase by creating the sound design for branching cinematic scenes. This included the production of assets and the mixing of different elements to respect the work already done on the music and character voices.
    Mixing Sound Design Sound Conception Reaper Game Audio
  • Universe or Nothing Limited
    Sound Designer
    VIDEO GAMES AND ANIMATION
    July 2025 - October 2025 (3 months)
    • Designed and produced original sound assets.
    • Responsible for FMOD implementation of sound design and music,
    • In-game mixing.
    FMOD Sound Design Unity 3D Mixing Reaper

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Education

  • Film Music Composer
    Studio Capitale Enseignement
    2022
    Compositeur de musique de film
  • WWISE-201, Interactive Music
    Audiokinetic
    2022
    WWISE-201, Musique interactive

Certifications

Skill set

Categories