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Mohammed MarzouqMM

Mohammed Marzouq

XR, Unity, Unreal Engine & Mendix Developer

€250/day
Schagen, NL
8-15 years

Average response time: 1 hour

About Mohammed

I am a Senior Developer with over 10 years of experience building complex, interactive systems. My expertise sits at the intersection of Enterprise Engineering and Immersive Technology.

Whether building a VR Metaverse or a banking application, my core strength is the same: translating complex business requirements into optimized, user-friendly software logic.

FOR ENTERPRISE & LOW-CODE (Mendix/ICT): I leverage my decade of C# engineering and architectural experience to build robust Mendix applications.

Visual Logic Specialist: extensive mastery of Node-based programming in Unreal Engine (Blueprints) allows me to architect Mendix Microflows that are cleaner, faster, and more complex than standard low-code developers.

High-Code Integration: I use my C# background to extend Mendix capabilities, writing custom Java/C# actions when out-of-the-box tools aren't enough.

Certified: Mendix Rapid Developer (Intermediate in progress).

FOR REAL-TIME 3D & XR (Unity/Unreal): As a former founder and technical lead, I specialize in end-to-end XR development.

Core Tech: Expert in Unity (C#) and Unreal Engine 5 (Blueprints/C++).

Achievements: Founded XR Arabia, secured incubation from DeliteLab which is sponsored by Unilever for the "Homaysa" metaverse platform, and developed AR innovations ahead of market trends.

Full Stack: Experience with Multiplayer Networking, Optimization, and VR/AR Interaction Design.

My Philosophy: I believe software should be intuitive and engaging. I bring the "User Experience" mindset of the gaming industry into the "Reliability" mindset of the ICT industry.

Open to opportunities in:

Mendix / Low-Code Development

Simulation & Digital Twins

XR (VR/AR) & Game Development
  • Arabic

    Native or bilingual

  • English

    Native or bilingual

  • Dutch

    Basic

Can work on-site
Schagen (up to 50km)

Experience

  • Freelancer
    Technical Consultant & Software Engineer (Freelance)
    January 2025 - Today (1 year and 5 months)
    Netherlands
    Providing specialized technical consultation on software architecture, real-time optimization, Virtual Reality, Unity and Unreal Engine 5 while transitioning to Mendix low-code development.
    Mendix unreal engine Virtual Reality Unity VR
  • Homaysa
    Founder | Virtual Reality Software Engineer
    October 2023 - July 2024 (9 months)
    Netherlands
    Architected and launched a scalable real-time Virtual Reality networked platform (Metaverse Application) supporting massive user concurrency.

    Technical Architecture:
    Designed the core system logic using Unity and C# and eventually pivoted to Visual Scripting (Unreal Blueprints), optimizing complex state machines for performance skills directly transferable to Enterprise Logic flows.
    Provided Voice Chat functionality using Normal Normcore and later using Epic SDK.


    Product Leadership:
    Secured pre-incubation support from Unilever & DeliteLabs by demonstrating viable business use-cases for immersive technology.
    Led the full SDLC from prototyping and MVP to deployment and live-ops marketing.
    Unity Virtual Reality unreal engine Product Development
  • Self-Employed
    Indie VR Multiplayer Game Developer
    September 2019 - October 2023 (4 years and 1 month)
    Netherlands
    Developing solo Unity VR Multiplayer Games as an Indie game developer creating a game called Sniper's Ground a VR multiplayer sniping game.

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Education

  • Bachelor of Science in Information Technology
    The Open University
    2014
    Bachelor of Applied Science (B.A.Sc.), Information and Communication Technologies (ICT)
  • High School Diploma
    Alfahaheel National School
    2006
    High School

Certifications

  • Mendix Intermediate Developer
    Mendix
    Back-End development Mendix Fullstack Front-End development
  • Mendix Rapid Developer
    Mendix
    2024
    Mendix Scrum Fullstack

Skill set

Categories