About Maxime
English
Native or bilingual
Italian
Basic
Vietnamese
Basic
French
Native or bilingual
Experience
- SmartDevCTO and Scrum Product OwnerSOFTWARE PUBLISHINGNovember 2017 - Today (8 years and 7 months)Đà Nẵng, VietnamResponsible for the pre-delivery pipeline of a software company of 100+ people: client scoping, technical estimation, tender responses, team upskilling, and university partnerships.–Technical pre-sales on multi-sector software and AI projects, proposals, estimations, and tender responses contributing to revenue growth.–Management of 20+ technical profiles, recruitment, training, skill development, and performance evaluation.–University partnerships and inter-company networks in the Da Nang IT ecosystem, strengthening the talent pipeline.–Active technological watch, evaluation and introduction of new stacks and methodologies deployed across the company.End-to-end product ownership on a contactless payment platform exceeding €1M for Swiss and French banking groups, delivered on time in a highly regulated environment.–Full backlog management of a contactless payment solution, iOS, Android, and backend teams, in a SAFe environment across 3 time zones.–On-time delivery in a banking/fintech context with strict regulatory constraints, simultaneously managing expectations of French and Swiss clients.–Facilitation of Scrum ceremonies: backlog grooming, documentation (JIRA, Confluence, Draw.io), and client reporting throughout the project.–Internal Agile Coaching, training workshops, support for less experienced Scrum Masters and developers.
- VeryPlay StudioVeryPlay Studio – Founder/CEO → Head of ProductionVIDEO GAMES AND ANIMATIONJune 2021 - October 2024 (3 years and 4 months)Đà Nẵng, VietnamLed the production of a cross-platform multiplayer VR game from scratch to functional alpha, while overseeing a portfolio of client projects generating over $500k USD in revenue.–Flagship project: Tome Keeper (VR), asymmetric multiplayer (1 VR player vs 3 mobile), real-time peer-to-peer networking, Meta Quest 3 + Android. Fully operational cross-platform alpha delivered with a team of 18.–Oversight of 6+ client projects including educational serious games, generative AI for 2D assets, luxury/fashion 3D pipeline, and VFX/animations for a PC/Steam metroidvania, total portfolio value: $500k+ USD.–Agile transformation of distributed France/Vietnam teams, coaching Scrum Masters, facilitating PI Planning, SAFe practices.–Mastered technical complexity: cross-platform VR/mobile real-time peer-to-peer networking, demonstrated technical feasibility at an indie scale.Created and launched a mobile game studio from scratch within SmartDev, managing a total investment of €760k across multiple projects in parallel.–Secured €760k investment, investor pitching, P&L forecasts, complete production pipeline structuring.–Built and led a core team of 18 (producers, designers, developers, artists, QA) and a blockchain sub-team of 13 experts (Solidity, Polygon, IPFS, Playfab).–Delivered in Alpha: Freaking Bombers (Bomberman-style mobile game), from concept to playable build, including budget, recruitment, and delivery roadmap.–3 parallel tracks: main production, hypercasual pipeline (team of 5), and NFT/blockchain prototype.
- Gameloft SEAVideo Game ProducerVIDEO GAMES AND ANIMATIONSeptember 2015 - November 2017 (2 years and 2 months)Da Nang, VietnamVideo Game Producer / Project Manager leading a team of 25 people, responsible for team management, delivery quality, and coordination between programmers, artists, game designers, and QA testers.I use the Scrum methodology as a foundation, with a strong focus on promoting agile practices within the studio through coaching, facilitation, and experience sharing.Key accomplishments:Facilitated Agile workshops and trained teams on organizational tools: daily stand-ups, Agile retrospectives, Jira, and Confluence.Managed the creative evolution of the city builder "Little Big City 2", successfully delivering 4 major updates on Google Play and Gameloft Shop.Supervised the creation of a new feature phone title (N.O.V.A.), managing specific hardware constraints while maintaining gameplay and quality.Managed the porting of a licensed 3D HD game "Dungeon Hunter", aligning technical, artistic, and design teams to meet performance and platform requirements.
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Education
- Master 2 Pro - Person-System Communication EngineeringUniversité Pierre Mendès-France (Grenoble II)2008
- Bachelor of Engineering (BEng) - Multimedia systemsEdinburgh Napier University2006