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Maxime PerniolaMP

Maxime Perniola

Full-Stack Engineer & Technical Project Manager

€600/day
Grenoble, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Maxime

18 years of experience from line of code to project management. I design, develop, and deliver complete web/mobile products, alone or in a team. Scrum Expert (PO & SM), AI-assisted development (Claude Code).

I transform client briefs into delivered products, end-to-end.

After 18 years covering software engineering, Agile coaching, Product Ownership, CTO roles, and commercial pre-qualification, I made a deliberate choice towards AI-assisted project engineering. I scope, architect, develop, and deliver using the latest AI development tools, and I know how to lead a team when projects scale.

What I've delivered:
• 50+ web and mobile applications (fintech, enterprise, consumer)
• 10+ games published on stores (iOS, Android, PC, VR)
• €1M+ fintech platform for Swiss and French banking clients
• Cross-platform multiplayer VR game, from scratch to alpha
• Real-time multiplayer buzzer app, developed alone with Claude Code
• Pixel art card game (web/mobile/desktop), developed alone with Claude Code

What I bring that few AI engineers can offer:
I have led commercial pre-qualification for enterprise AI deals (pipeline €500k+/year). I understand how clients think, how to scope ambiguous briefs, and how to price a service accurately. I am not just a builder — I am a delivery partner.

Main Stack:
Claude Code · Agile / Scrum

Based in Grenoble, full remote possible, bilingual French/English.
  • English

    Native or bilingual

  • Italian

    Basic

  • Vietnamese

    Basic

  • French

    Native or bilingual

Can work on-site
Grenoble (up to 15km)

Experience

  • SmartDev
    CTO and Scrum Product Owner
    SOFTWARE PUBLISHING
    November 2017 - Today (8 years and 7 months)
    Đà Nẵng, Vietnam
    Responsible for the pre-delivery pipeline of a software company of 100+ people: client scoping, technical estimation, tender responses, team upskilling, and university partnerships.
    –Technical pre-sales on multi-sector software and AI projects, proposals, estimations, and tender responses contributing to revenue growth.
    –Management of 20+ technical profiles, recruitment, training, skill development, and performance evaluation.
    –University partnerships and inter-company networks in the Da Nang IT ecosystem, strengthening the talent pipeline.
    –Active technological watch, evaluation and introduction of new stacks and methodologies deployed across the company.

    End-to-end product ownership on a contactless payment platform exceeding €1M for Swiss and French banking groups, delivered on time in a highly regulated environment.
    –Full backlog management of a contactless payment solution, iOS, Android, and backend teams, in a SAFe environment across 3 time zones.
    –On-time delivery in a banking/fintech context with strict regulatory constraints, simultaneously managing expectations of French and Swiss clients.
    –Facilitation of Scrum ceremonies: backlog grooming, documentation (JIRA, Confluence, Draw.io), and client reporting throughout the project.
    –Internal Agile Coaching, training workshops, support for less experienced Scrum Masters and developers.
    Scrum Fintech Microservices Web 2.0 Agile Project Management
  • VeryPlay Studio
    VeryPlay Studio – Founder/CEO → Head of Production
    VIDEO GAMES AND ANIMATION
    June 2021 - October 2024 (3 years and 4 months)
    Đà Nẵng, Vietnam
    Led the production of a cross-platform multiplayer VR game from scratch to functional alpha, while overseeing a portfolio of client projects generating over $500k USD in revenue.
    –Flagship project: Tome Keeper (VR), asymmetric multiplayer (1 VR player vs 3 mobile), real-time peer-to-peer networking, Meta Quest 3 + Android. Fully operational cross-platform alpha delivered with a team of 18.
    –Oversight of 6+ client projects including educational serious games, generative AI for 2D assets, luxury/fashion 3D pipeline, and VFX/animations for a PC/Steam metroidvania, total portfolio value: $500k+ USD.
    –Agile transformation of distributed France/Vietnam teams, coaching Scrum Masters, facilitating PI Planning, SAFe practices.
    –Mastered technical complexity: cross-platform VR/mobile real-time peer-to-peer networking, demonstrated technical feasibility at an indie scale.

    Created and launched a mobile game studio from scratch within SmartDev, managing a total investment of €760k across multiple projects in parallel.
    –Secured €760k investment, investor pitching, P&L forecasts, complete production pipeline structuring.
    –Built and led a core team of 18 (producers, designers, developers, artists, QA) and a blockchain sub-team of 13 experts (Solidity, Polygon, IPFS, Playfab).
    –Delivered in Alpha: Freaking Bombers (Bomberman-style mobile game), from concept to playable build, including budget, recruitment, and delivery roadmap.
    –3 parallel tracks: main production, hypercasual pipeline (team of 5), and NFT/blockchain prototype.
    Unity NFT Video Games Game Design Android
  • Gameloft SEA
    Video Game Producer
    VIDEO GAMES AND ANIMATION
    September 2015 - November 2017 (2 years and 2 months)
    Da Nang, Vietnam
    Video Game Producer / Project Manager leading a team of 25 people, responsible for team management, delivery quality, and coordination between programmers, artists, game designers, and QA testers.

    I use the Scrum methodology as a foundation, with a strong focus on promoting agile practices within the studio through coaching, facilitation, and experience sharing.

    Key accomplishments:

    Facilitated Agile workshops and trained teams on organizational tools: daily stand-ups, Agile retrospectives, Jira, and Confluence.

    Managed the creative evolution of the city builder "Little Big City 2", successfully delivering 4 major updates on Google Play and Gameloft Shop.

    Supervised the creation of a new feature phone title (N.O.V.A.), managing specific hardware constraints while maintaining gameplay and quality.

    Managed the porting of a licensed 3D HD game "Dungeon Hunter", aligning technical, artistic, and design teams to meet performance and platform requirements.
    Project Management Android Video Games Game Design Agile Methodology

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Education

  • Master 2 Pro - Person-System Communication Engineering
    Université Pierre Mendès-France (Grenoble II)
    2008
  • Bachelor of Engineering (BEng) - Multimedia systems
    Edinburgh Napier University
    2006

Skill set

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