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Markus HoellMH

Markus Hoell

Principal Real-Time Rendering Engineer

€752/day
London, GB
8-15 years

Average response time: 1 hour

About Markus

Principal Research and Development Graphics Engineer with extensive knowledge and experience in Realtime-Rendering applied to Motion Picture and Film, Games, VR/AR and Visual Computing.

Majority of my work has been on an employment basis and thus rather confidential. Mostly worked on novel Real-Time Rendering methods including novel view synthesize (e.g. 3D Gaussian Splatting), Unreal Engine Rendering modifications or integrations, Optimizations, Engine Programming in general as well as providing technical direction for a successful and smooth production.

SIGGRAPH 2026 Panel Speaker:
- "Advancing Virtual Production: Technical Innovations and Collaborative Pipelines for Film, TV and Live Events".

Game Dev Awards:
- NYX Game Awards Grand Winner 2024: "Best Sony PlayStation VR Game" - Synapse
- TIGA Games Industry Awards Winner 2023 : "Best VR Game" - Synapse
- The Game Awards Nomination 2023 "Best VR Game": Synapse (PS5) - (Resident Evil Village from CAPCOM was the well deserved winner)

Author of Peer-Reviewed Top-Tier Research Publications in Realtime Visual Computing:
- IEEE VR Conference Paper 2018 (Physics Simulation - "Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality")
- IEEE TVCG Journal 2019 (Real-Time Image-Based Rendering / Novel View-Synthesis - "Real-Time View Planning for Unstructured Lumigraph Modeling")

Broadcast Tech Innovation Awards (BTIA) for Film, Post-Production, TV and Broadcast:
- "Tech Team Of The Year" Award Winner 2025 - Applied Technology (Dimension Futures)

Feel free to look at my LinkedIn profile for my full experience, reviews and recommendations from previous studios.
  • English

    Native or bilingual

  • German

    Native or bilingual

  • Italian

    Basic

Can work on-site
London (up to 50km)

Experience

  • Dimension Studio / Journey
    Principal Real-Time Rendering Engineer
    June 2025 - Today (1 year)
    London, UK
    + Applied Technology + Various novel real-time rendering tech for DNEG 360 / Dimension Studio + AI Frame Generation + Ray-Tracing and Denoising enhancements + Engine Rendering fixes + Display Cluster Rendering
    unreal engine real-time rendering frame generation global illumination C++
  • Dimension Studio / DNEG 360
    Senior Real-Time Rendering Engineer
    December 2023 - June 2025 (1 year and 6 months)
    Greater London, UK
    + Various novel real-time rendering tech for DNEG 360 / Dimension Studio + Custom Dimension-Unreal Engine (DUE) for DNEG 360 / Dimension Studio + LumenAOVs Lighting Decomposition + High-Performance Scalable Custom GPGPU Compute Pipeline for Gaussian Splatting Rendering + Raymarched Shadows and Animations for Gaussian Splatting + SH Machine Learning Compression
    real-time rendering unreal engine 3D Gaussian Splatting Compute Shaders C++
  • nDreams / Aonic
    Principal Graphics Programmer
    September 2021 - November 2023 (2 years and 2 months)
    England, UK
    + Realtime Global Illumination + (Novel) Image-Based Rendering of 3D Environments + Custom Low-Level UE Rendering Modifications + HDR ToneMapping + PSVR2 SDK and FireAnt Contribution + PSVR2 / PS5 + Foveated Rendering + Image Upscaling + Optimization + Hiring / Technical Interviews (Graphics) + Consulting with Production, Code, Art and LD + Color Pipeline + Risk Management + Profiling + Unreal Engine
    Real-Time Rendering unreal engine Foveated Rendering C++ VR

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Education

  • Computer Graphics - Software Engineering and Business Management, Master of Science (MSc)
    University Of Technology, Graz
    2017
    Master of Science (MSc)
  • Software Engineering and Business Management (Computer Graphics) Bachelor of Science (BSc)
    University of Technology, Graz
    2016
    Bachelor of Science (BSc)

Skill set

Categories