About Markus
English
Native or bilingual
German
Native or bilingual
Italian
Basic
Experience
- Dimension Studio / JourneyPrincipal Real-Time Rendering EngineerJune 2025 - Today (1 year)London, UK+ Applied Technology + Various novel real-time rendering tech for DNEG 360 / Dimension Studio + AI Frame Generation + Ray-Tracing and Denoising enhancements + Engine Rendering fixes + Display Cluster Rendering
- Dimension Studio / DNEG 360Senior Real-Time Rendering EngineerDecember 2023 - June 2025 (1 year and 6 months)Greater London, UK+ Various novel real-time rendering tech for DNEG 360 / Dimension Studio + Custom Dimension-Unreal Engine (DUE) for DNEG 360 / Dimension Studio + LumenAOVs Lighting Decomposition + High-Performance Scalable Custom GPGPU Compute Pipeline for Gaussian Splatting Rendering + Raymarched Shadows and Animations for Gaussian Splatting + SH Machine Learning Compression
- nDreams / AonicPrincipal Graphics ProgrammerSeptember 2021 - November 2023 (2 years and 2 months)England, UK+ Realtime Global Illumination + (Novel) Image-Based Rendering of 3D Environments + Custom Low-Level UE Rendering Modifications + HDR ToneMapping + PSVR2 SDK and FireAnt Contribution + PSVR2 / PS5 + Foveated Rendering + Image Upscaling + Optimization + Hiring / Technical Interviews (Graphics) + Consulting with Production, Code, Art and LD + Color Pipeline + Risk Management + Profiling + Unreal Engine
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Education
- Computer Graphics - Software Engineering and Business Management, Master of Science (MSc)University Of Technology, Graz2017Master of Science (MSc)
- Software Engineering and Business Management (Computer Graphics) Bachelor of Science (BSc)University of Technology, Graz2016Bachelor of Science (BSc)