About Margot
French
Native or bilingual
Experience
- lacombineUnreal Engine TrainerOctober 2025 - January 2026 (3 months)Toulouse, FranceProfessional Unreal Engine 5 TrainingCreation and animation of a tailor-made training program for visual creation professionals, as part of a video mapping project in development.Objective: To support the team in mastering Unreal Engine 5 and enable them to effectively integrate real-time into their production pipeline.• Design of a personalized pedagogical path, focused on the specific needs of the project• Teaching the fundamentals of Unreal Engine 5: navigation, import, lighting, materials, real-time rendering• Support in integrating assets and setting up a coherent interactive scene• Technical and creative support during sessions to ensure fluid understanding and practical application• Adaptation of content and pace according to each participant's level and objectives🛠️ Tools and materials used: Unreal Engine 5 (practical exercises and live demonstrations), interactive documentation, and custom tutorials.✅ Result: Professionals autonomous in Unreal Engine, capable of developing immersive environments for video mapping, while respecting the technical and artistic constraints of the project.
- DEEEP GUIDE🎮 Senior Environment Artist Consultant – DEEEP Guide (pilot project)CULTUREOctober 2025 - October 2025Toulouse, FranceIn collaboration with the project manager, I participated in the creation and implementation of a technical and artistic test to evaluate and select an apprentice for the DEEEP Guide pilot project. The objective was to assess candidates' skills in modeling, optimization, and technical aspects within a real-time integration context.• Design and definition of the test to evaluate the modeling of a building for an application, with a focus on texture and mesh optimization to ensure lightness and performance.• Technical and artistic evaluation of applications, analyzing the quality of modeling, optimization, and graphic consistency with the project.• Monitoring candidate questions and providing personalized feedback to improve their understanding and work.• Collaboration with the project manager to adjust criteria and ensure the relevance of the exercise to the pilot project's needs.🛠️ Tools used: Blender (modeling & optimization), Unreal Engine (testing and integration).✅ Result: A comprehensive evaluation process allowing the selection of the most qualified candidate to join the project, while ensuring effective preparation for production and adherence to the project's technical and aesthetic constraints.
- ExkeeEnvironment ArtistVIDEO GAMES AND ANIMATIONAugust 2025 - October 2025 (2 months)🎮 Creation of 3D assets for a video game in development, with the aim of enriching the game's universe and ensuring visual consistency between gameplay and artistic direction.• Modeling of various assets: architectural elements, props, vegetation, and environmental objects• Mesh optimization to ensure good real-time performance• UV deployment and preparation for integration into the game engine• Collaboration with the artistic and technical team to ensure compatibility and graphic consistency• Adherence to the project's visual style and technical constraints🛠️ Tools used: Blender (modeling & UV), Substance 3D Painter (texturing), Unreal Engine (integration & testing).✅ Optimized and stylized assets, contributing to the game's immersion and fluidity, while respecting the performance and aesthetic standards expected by the studio.
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Education
- Master 1 (M1), 2D/3D Animation CinemaL'Idem - Creative Arts School2013Master 1 (M1), Cinéma d'animation 2D/3D