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Justine M.JM

Justine M.

Unity Tech Artist | Integration, VFX & Game Feel

€320/day
Montauban, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Justine

Unity IntegratorandTechnical Artistfor over 3 years, my profile is a **bridge between the technical and artistic domains**. I am responsible for bringing applications to life, from asset integration to release, including lighting, VFX, shaders, animation, and audio integration. I also ensure that everything meets quality requirements, artistic intentions, and platform constraints.

I pay particular attention to game feel, polish, and "juicy" feedback, in order to enhance perceived quality and make theexperience more satisfying and impactful**. I have notably worked on Android and iOS mobile, but also on tablets, touch tables, and in VR, primarily on Meta Quest and Pico. **Two projects I contributed to have received an award.

What I can do:
  • Unity Integration: UI assets, 2D/3D, animations, audio, prefabs, scenes
  • Technical Art: lighting, VFX, shaders with Shader Graph, post-processing
  • UX/UI: creation and integration of responsive interfaces, transitions, visual feedback
  • Game feel & polish: animations, VFX, simple sound design, haptics, testing and adjustments
  • Optimization / release preparation: lightmaps, bake, atlases, import settings, checks with the Profiler and Memory Profiler
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • VRAI Studio
    Unity Integrator / Technical Artist
    VIDEO GAMES AND ANIMATION
    May 2023 - November 2025 (2 years and 6 months)
    Albi, France
    Design & Development: writing scripts and technical documents, game design, Unity integration of 2D/3D assets, UI management (Canvas), Animator management, sound design, C# programming

    Rendering, Polish & Juicy: Shader Graph, VFX, feedback, 2D/3D animations, lighting, post-processing, sound design, AI voice creation and sound generation

    Debugging & Optimization: bug reproduction and fixing, profiler usage, mesh and lightmap baking, probe and atlas management

    Build & Publication: application testing, PC, mobile and VR builds, Android and iOS store deployment
    Unity 3D VR VFX Lighting Unity Integration
  • Université Paul Valéry
    Promotional Video Designer
    VIDEO GAMES AND ANIMATION
    May 2022 - July 2022 (2 months)
    Montpellier, France
    2-month internship at Paul-Valéry Montpellier 3 University: design and complete production of stop-motion video capsules to promote the Ecological Humanities Option, with a humorous approach to ecological themes aimed at students.

    - Design of promotional video capsules
    - Animation (After Effects) and paper stop motion
    - Material preparation, shooting (Dragonframe)
    - Sound recording, sound design, final editing
    Animation Sound Design Design Adobe After Effects stop motion

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Education

  • Master in Digital Creation
    2023
    Master Création Numérique
  • Bachelor's Degree in Cinema and Audiovisual
    2021
    Licence Cinéma Audiovisuel

Skill set

Categories