About Justine
- Unity Integration: UI assets, 2D/3D, animations, audio, prefabs, scenes
- Technical Art: lighting, VFX, shaders with Shader Graph, post-processing
- UX/UI: creation and integration of responsive interfaces, transitions, visual feedback
- Game feel & polish: animations, VFX, simple sound design, haptics, testing and adjustments
- Optimization / release preparation: lightmaps, bake, atlases, import settings, checks with the Profiler and Memory Profiler
French
Native or bilingual
English
Fluent
Spanish
Basic
Experience
- VRAI StudioUnity Integrator / Technical ArtistVIDEO GAMES AND ANIMATIONMay 2023 - November 2025 (2 years and 6 months)Albi, FranceDesign & Development: writing scripts and technical documents, game design, Unity integration of 2D/3D assets, UI management (Canvas), Animator management, sound design, C# programmingRendering, Polish & Juicy: Shader Graph, VFX, feedback, 2D/3D animations, lighting, post-processing, sound design, AI voice creation and sound generationDebugging & Optimization: bug reproduction and fixing, profiler usage, mesh and lightmap baking, probe and atlas managementBuild & Publication: application testing, PC, mobile and VR builds, Android and iOS store deployment
- Université Paul ValéryPromotional Video DesignerVIDEO GAMES AND ANIMATIONMay 2022 - July 2022 (2 months)Montpellier, France2-month internship at Paul-Valéry Montpellier 3 University: design and complete production of stop-motion video capsules to promote the Ecological Humanities Option, with a humorous approach to ecological themes aimed at students.- Design of promotional video capsules- Animation (After Effects) and paper stop motion- Material preparation, shooting (Dragonframe)- Sound recording, sound design, final editing
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Education
- Master in Digital Creation2023Master Création Numérique
- Bachelor's Degree in Cinema and Audiovisual2021Licence Cinéma Audiovisuel